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/*******************************************************************************
* Copyright (c) 2010 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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package org.luaj.vm2.luajc;

import java.io.IOException;
import java.io.InputStream;
import java.util.Hashtable;

import org.luaj.vm2.LoadState;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Prototype;
import org.luaj.vm2.LoadState.LuaCompiler;
import org.luaj.vm2.compiler.LuaC;

/**
 * Implementation of {@link LuaCompiler} which does direct 
 * lua-to-java-bytecode compiling. 
 * 

* This requires the bcel library to be on the class path to work as expected. * If the library is not found, the default {@link LuaC} lua-to-lua-bytecode * compiler will be used. *

* The compiler should be installed as part of globals initialization, * and before any scripts or lua code is executed. * A typical example is to install it following the globals creation, * as in the following: *

 {@code
 * LuaValue _G = JsePlatform.standardGlobals();
 * LuaJC.install();
 * LoadState.load( new ByteArrayInputStream("print 'hello'".getBytes()), "main.lua", _G ).call();
 * } 
* @see LuaCompiler * @see LuaC * @see JsePlatform * @see JmePlatform * @see BaseLib * @see LuaValue */ public class LuaJC implements LuaCompiler { private static final String NON_IDENTIFIER = "[^a-zA-Z0-9_$/.\\-]"; private static LuaJC instance; public static LuaJC getInstance() { if ( instance == null ) instance = new LuaJC(); return instance; } /** * Install the compiler as the main compiler to use. * Will fall back to the LuaC prototype compiler. */ public static final void install() { LoadState.compiler = getInstance(); } public LuaJC() { } public Hashtable compileAll(InputStream script, String chunkname, String filename, boolean genmain) throws IOException { String classname = toStandardJavaClassName( chunkname ); String luaname = toStandardLuaFileName( filename ); Hashtable h = new Hashtable(); Prototype p = LuaC.instance.compile(script, classname); JavaGen gen = new JavaGen(p, classname, luaname, genmain); insert( h, gen ); return h; } private void insert(Hashtable h, JavaGen gen) { h.put(gen.classname, gen.bytecode); for ( int i=0, n=gen.inners!=null? gen.inners.length: 0; i 0) && Character.isJavaIdentifierPart(c)))? c: '_'); } return classname.toString(); } private static String toStandardLuaFileName( String luachunkname ) { String stub = toStub( luachunkname ); String filename = stub.replace('.','/')+".lua"; return filename.startsWith("@")? filename.substring(1): filename; } private static String toStub( String s ) { String stub = s.endsWith(".lua")? s.substring(0,s.length()-4): s; return stub; } }




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