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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/** Native bindings to the {@code AL_EXT_MCFORMATS} extension. */
public final class EXTMCFormats {

    /** Buffer formats. */
    public static final int
        AL_FORMAT_QUAD8   = 0x1204,
        AL_FORMAT_QUAD16  = 0x1205,
        AL_FORMAT_QUAD32  = 0x1206,
        AL_FORMAT_REAR8   = 0x1207,
        AL_FORMAT_REAR16  = 0x1208,
        AL_FORMAT_REAR32  = 0x1209,
        AL_FORMAT_51CHN8  = 0x120A,
        AL_FORMAT_51CHN16 = 0x120B,
        AL_FORMAT_51CHN32 = 0x120C,
        AL_FORMAT_61CHN8  = 0x120D,
        AL_FORMAT_61CHN16 = 0x120E,
        AL_FORMAT_61CHN32 = 0x120F,
        AL_FORMAT_71CHN8  = 0x1210,
        AL_FORMAT_71CHN16 = 0x1211,
        AL_FORMAT_71CHN32 = 0x1212;

    private EXTMCFormats() {}

}




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