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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openal;

/**
 * Native bindings to the {@code AL_EXT_STEREO_ANGLES} extension.
 * 
 * 

This extension allows any stereo source to be "steered" by setting the angles at which the left and right channels should play.

*/ public final class EXTStereoAngles { /** * Can be used with {@link AL10#alSourcefv Sourcefv} and two angles. The angles are specified anticlockwise relative to the real front, so a normal 60degree front stage is * specified with {@code alSourcefv(sid,AL_STEREO_ANGLES,+M_PI/6,-M_PI/6)}. * *

Angles are always specified in radians, anticlockwise relative to the real front ({@link AL10#AL_SOURCE_RELATIVE SOURCE_RELATIVE} is not supported).

*/ public static final int AL_STEREO_ANGLES = 0x1030; private EXTStereoAngles() {} }




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