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A cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openal;
/**
* Native bindings to the SOFT_loop_points extension.
*
* This extension allows an application to specify the offsets at which a buffer loops. Unextended OpenAL only allows for a source to loop a whole buffer,
* or all buffers of a queue, which is not desirable for sounds that may want a lead-in or lead-out along with the looping portion.
*/
public final class SOFTLoopPoints {
/** Accepted by the {@code paramName} parameter of {@link AL11#alBufferiv Bufferiv} and {@link AL11#alGetBufferiv GetBufferiv}. */
public static final int AL_LOOP_POINTS_SOFT = 0x2015;
private SOFTLoopPoints() {}
}