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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opencl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * The OpenCL 1.0 OpenGL interoperability functionality.
 * 
 * 

OpenCL memory objects may be created from OpenGL objects if and only if the OpenCL context has been created from an OpenGL share group object or * context. OpenGL share groups and contexts are created using platform specific APIs such as EGL, CGL, WGL, and GLX. On macOS, an OpenCL context * may be created from an OpenGL share group object using the OpenCL platform extension cl_apple_gl_sharing. On other platforms * including Microsoft Windows, Linux/Unix and others, an OpenCL context may be created from an OpenGL context using the Khronos platform extension * cl_khr_gl_sharing.

* *

Any supported OpenGL object defined within the GL share group object, or the share group associated with the GL context from which the CL context * is created, may be shared, with the exception of the default OpenGL objects (i.e. objects named zero), which may not be shared.

* *

Lifetime of Shared Objects

* *

An OpenCL memory object created from an OpenGL object (hereinafter refered to as a “shared CL/GL object”) remains valid as long as the * corresponding GL object has not been deleted. If the GL object is deleted through the GL API (e.g. {@code glDeleteBuffers}, {@code glDeleteTextures}, * or {@code glDeleteRenderbuffers}), subsequent use of the CL buffer or image object will result in undefined behavior, including but not limited to * possible CL errors and data corruption, but may not result in program termination.

* *

The CL context and corresponding command-queues are dependent on the existence of the GL share group object, or the share group associated with the * GL context from which the CL context is created. If the GL share group object or all GL contexts in the share group are destroyed, any use of the * CL context or command-queue(s) will result in undefined behavior, which may include program termination. Applications should destroy the CL * command-queue(s) and CL context before destroying the corresponding GL share group or contexts.

* *

Synchronizing OpenCL and OpenGL Access to Shared Objects

* *

The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.

* *

If a GL context is bound to a thread other than the one in which {@link #clEnqueueReleaseGLObjects EnqueueReleaseGLObjects} is called, changes to any of the objects in * {@code mem_objects} may not be visible to that context without additional steps being taken by the application. For an OpenGL 3.1 (or later) * context, the requirements are described in Appendix D ("Shared Objects and Multiple Contexts") of the OpenGL 3.1 Specification. For prior versions * of OpenGL, the requirements are implementation dependent.

* *

Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in * undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or * after it has been released, will result in undefined behavior.

*/ public class CL10GL { /** Error Codes */ public static final int CL_INVALID_GL_OBJECT = -60, CL_INVALID_MIP_LEVEL = -62; /** cl_gl_object_type */ public static final int CL_GL_OBJECT_BUFFER = 0x2000, CL_GL_OBJECT_TEXTURE2D = 0x2001, CL_GL_OBJECT_TEXTURE3D = 0x2002, CL_GL_OBJECT_RENDERBUFFER = 0x2003; /** cl_gl_texture_info */ public static final int CL_GL_TEXTURE_TARGET = 0x2004, CL_GL_MIPMAP_LEVEL = 0x2005; protected CL10GL() { throw new UnsupportedOperationException(); } static boolean isAvailable(CLCapabilities caps) { return checkFunctions( caps.clCreateFromGLBuffer, caps.clCreateFromGLTexture2D, caps.clCreateFromGLTexture3D, caps.clCreateFromGLRenderbuffer, caps.clGetGLObjectInfo, caps.clGetGLTextureInfo, caps.clEnqueueAcquireGLObjects, caps.clEnqueueReleaseGLObjects ); } // --- [ clCreateFromGLBuffer ] --- /** Unsafe version of: {@link #clCreateFromGLBuffer CreateFromGLBuffer} */ public static long nclCreateFromGLBuffer(long context, long flags, int bufobj, long errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLBuffer; if (CHECKS) { check(__functionAddress); check(context); } return callPJPP(__functionAddress, context, flags, bufobj, errcode_ret); } /** * Creates an OpenCL buffer object from an OpenGL buffer object. * *

The size of the GL buffer object data store at the time {@code clCreateFromGLBuffer} is called will be used as the size of buffer object returned by * {@code clCreateFromGLBuffer}. If the state of a GL buffer object is modified through the GL API (e.g. {@code glBufferData}) while there exists a * corresponding CL buffer object, subsequent use of the CL buffer object will result in undefined behavior.

* *

The {@link CL10#clRetainMemObject RetainMemObject} and {@link CL10#clReleaseMemObject ReleaseMemObject} functions can be used to retain and release the buffer object.

* * @param context a valid OpenCL context created from an OpenGL context * @param flags a bit-field that is used to specify usage information. One of:
{@link CL10#CL_MEM_READ_ONLY MEM_READ_ONLY}{@link CL10#CL_MEM_WRITE_ONLY MEM_WRITE_ONLY}{@link CL10#CL_MEM_READ_WRITE MEM_READ_WRITE}
* @param bufobj the name of a GL buffer object. The data store of the GL buffer object must have have been previously created by calling {@code glBufferData}, * although its contents need not be initialized. The size of the data store will be used to determine the size of the CL buffer object. * @param errcode_ret will return an appropriate error code. If {@code errcode_ret} is {@code NULL}, no error code is returned. * * @return a valid non-zero OpenCL buffer object and {@code errcode_ret} is set to {@link CL10#CL_SUCCESS SUCCESS} if the buffer object is created successfully. Otherwise, it returns a {@code NULL} * value with one of the following error values returned in {@code errcode_ret}: * *
    *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if {@code context} is not a valid context or was not created from a GL context.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if values specified in {@code flags} are not valid.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if {@code bufobj} is not a GL buffer object or is a GL buffer object but does not have an existing data store or the * size of the buffer is 0.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_mem") public static long clCreateFromGLBuffer(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLuint") int bufobj, @Nullable @NativeType("cl_int *") IntBuffer errcode_ret) { if (CHECKS) { checkSafe(errcode_ret, 1); } return nclCreateFromGLBuffer(context, flags, bufobj, memAddressSafe(errcode_ret)); } // --- [ clCreateFromGLTexture2D ] --- /** Unsafe version of: {@link #clCreateFromGLTexture2D CreateFromGLTexture2D} */ public static long nclCreateFromGLTexture2D(long context, long flags, int texture_target, int miplevel, int texture, long errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLTexture2D; if (CHECKS) { check(__functionAddress); check(context); } return callPJPP(__functionAddress, context, flags, texture_target, miplevel, texture, errcode_ret); } /** * Creates an OpenCL 2D image object from an OpenGL 2D texture object, or a single face of an OpenGL cubemap texture object. * *

If the state of a GL texture object is modified through the GL API (e.g. {@code glTexImage2D} or the values of the texture parameters * {@code GL_TEXTURE_BASE_LEVEL} or {@code GL_TEXTURE_MAX_LEVEL} are modified) while there exists a corresponding CL image object, subsequent use of the * CL image object will result in undefined behavior.

* *

The {@link CL10#clRetainMemObject RetainMemObject} and {@link CL10#clReleaseMemObject ReleaseMemObject} functions can be used to retain and release the image objects.

* * @param context a valid OpenCL context created from an OpenGL context * @param flags a bit-field that is used to specify usage information. One of:
{@link CL10#CL_MEM_READ_ONLY MEM_READ_ONLY}{@link CL10#CL_MEM_WRITE_ONLY MEM_WRITE_ONLY}{@link CL10#CL_MEM_READ_WRITE MEM_READ_WRITE}
* @param texture_target defines the image type of {@code texture}. No reference to a bound GL texture object is made or implied by this parameter. One of:
GL_TEXTURE_2DGL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_YGL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_XGL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_ZGL_TEXTURE_RECTANGLE
* @param miplevel the mipmap level to be used. Implementations may return {@link CL10#CL_INVALID_OPERATION INVALID_OPERATION} for {@code miplevel} values > 0. * @param texture the name of a GL 2D, cubemap or rectangle texture object. The texture object must be a complete texture as per OpenGL rules on texture completeness. * The texture format and dimensions defined by OpenGL for the specified {@code miplevel} of the texture will be used to create the 2D image object. * Only GL texture objects with an internal format that maps to appropriate OpenCL image channel order and data type may be used to create a 2D image * object. * @param errcode_ret will return an appropriate error code. If {@code errcode_ret} is {@code NULL}, no error code is returned. * * @return a valid non-zero OpenCL image object and {@code errcode_ret} is set to {@link CL10#CL_SUCCESS SUCCESS} if the image object is created successfully. Otherwise, it returns a {@code NULL} * value with one of the following error values returned in {@code errcode_ret}: * *
    *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if {@code context} is not a valid context or was not created from a GL context.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if values specified in {@code flags} are not valid or if value specified in {@code texture_target} is not one of the * values specified in the description of {@code texture_target}.
  • *
  • {@link #CL_INVALID_MIP_LEVEL INVALID_MIP_LEVEL} if {@code miplevel} is less than the value of {@code level}base (for OpenGL implementations) or zero (for * OpenGL ES implementations); or greater than the value of {@code q} (for both OpenGL and OpenGL ES).
  • *
  • {@link #CL_INVALID_MIP_LEVEL INVALID_MIP_LEVEL} if {@code miplevel} is greather than zero and the OpenGL implementation does not support creating from non-zero mipmap * levels.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if {@code texture} is not a GL texture object whose type matches {@code texture_target}, if the specified {@code miplevel} * of texture is not defined, or if the width or height of the specified {@code miplevel} is zero.
  • *
  • {@link CL10#CL_INVALID_IMAGE_FORMAT_DESCRIPTOR INVALID_IMAGE_FORMAT_DESCRIPTOR} if the OpenGL texture internal format does not map to a supported OpenCL image format.
  • *
  • {@link CL10#CL_INVALID_OPERATION INVALID_OPERATION} if {@code texture} is a GL texture object created with a border width value greater than zero.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page - This function is deprecated after OpenCL 1.1 */ @NativeType("cl_mem") public static long clCreateFromGLTexture2D(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLenum") int texture_target, @NativeType("GLint") int miplevel, @NativeType("GLuint") int texture, @Nullable @NativeType("cl_int *") IntBuffer errcode_ret) { if (CHECKS) { checkSafe(errcode_ret, 1); } return nclCreateFromGLTexture2D(context, flags, texture_target, miplevel, texture, memAddressSafe(errcode_ret)); } // --- [ clCreateFromGLTexture3D ] --- /** Unsafe version of: {@link #clCreateFromGLTexture3D CreateFromGLTexture3D} */ public static long nclCreateFromGLTexture3D(long context, long flags, int texture_target, int miplevel, int texture, long errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLTexture3D; if (CHECKS) { check(__functionAddress); check(context); } return callPJPP(__functionAddress, context, flags, texture_target, miplevel, texture, errcode_ret); } /** * Creates an OpenCL 3D image object from an OpenGL 3D texture object. * *

If the state of a GL texture object is modified through the GL API (e.g. {@code glTexImage3D} or the values of the texture parameters * {@code GL_TEXTURE_BASE_LEVEL} or {@code GL_TEXTURE_MAX_LEVEL} are modified) while there exists a corresponding CL image object, subsequent use of the * CL image object will result in undefined behavior.

* *

The {@link CL10#clRetainMemObject RetainMemObject} and {@link CL10#clReleaseMemObject ReleaseMemObject} functions can be used to retain and release the image objects.

* * @param context a valid OpenCL context created from an OpenGL context * @param flags a bit-field that is used to specify usage information. One of:
{@link CL10#CL_MEM_READ_ONLY MEM_READ_ONLY}{@link CL10#CL_MEM_WRITE_ONLY MEM_WRITE_ONLY}{@link CL10#CL_MEM_READ_WRITE MEM_READ_WRITE}
* @param texture_target defines the image type of {@code texture}. No reference to a bound GL texture object is made or implied by this parameter. Must be:
GL_TEXTURE_3D
* @param miplevel the mipmap level to be used * @param texture the name of a GL 3D texture object. The texture object must be a complete texture as per OpenGL rules on texture completeness. The texture format * and dimensions defined by OpenGL for the specified {@code miplevel} of the texture will be used to create the 3D image object. Only GL texture * objects with an internal format that maps to appropriate OpenCL image channel order and data type can be used to create the 3D image object. * @param errcode_ret will return an appropriate error code. If {@code errcode_ret} is {@code NULL}, no error code is returned. * * @return a valid non-zero image object and {@code errcode_ret} is set to {@link CL10#CL_SUCCESS SUCCESS} if the image object is created successfully. Otherwise, it returns a {@code NULL} value * with one of the following error values returned in {@code errcode_ret}: * *
    *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if {@code context} is not a valid context or was not created from a GL context.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if values specified in {@code flags} are not valid or if value specified in {@code texture_target} is not one of the * values specified in the description of {@code texture_target}.
  • *
  • {@link #CL_INVALID_MIP_LEVEL INVALID_MIP_LEVEL} if {@code miplevel} is less than the value of {@code level}base (for OpenGL implementations) or zero (for * OpenGL ES implementations); or greater than the value of {@code q} (for both OpenGL and OpenGL ES).
  • *
  • {@link #CL_INVALID_MIP_LEVEL INVALID_MIP_LEVEL} if {@code miplevel} is greather than zero and the OpenGL implementation does not support creating from non-zero mipmap * levels.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if {@code texture} is not a GL texture object whose type matches {@code texture_target}, if the specified {@code miplevel} * of texture is not defined, or if the width or height of the specified {@code miplevel} is zero.
  • *
  • {@link CL10#CL_INVALID_IMAGE_FORMAT_DESCRIPTOR INVALID_IMAGE_FORMAT_DESCRIPTOR} if the OpenGL texture internal format does not map to a supported OpenCL image format.
  • *
  • {@link CL10#CL_INVALID_OPERATION INVALID_OPERATION} if {@code texture} is a GL texture object created with a border width value greater than zero.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page - This function is deprecated after OpenCL 1.1 */ @NativeType("cl_mem") public static long clCreateFromGLTexture3D(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLenum") int texture_target, @NativeType("GLint") int miplevel, @NativeType("GLuint") int texture, @Nullable @NativeType("cl_int *") IntBuffer errcode_ret) { if (CHECKS) { checkSafe(errcode_ret, 1); } return nclCreateFromGLTexture3D(context, flags, texture_target, miplevel, texture, memAddressSafe(errcode_ret)); } // --- [ clCreateFromGLRenderbuffer ] --- /** Unsafe version of: {@link #clCreateFromGLRenderbuffer CreateFromGLRenderbuffer} */ public static long nclCreateFromGLRenderbuffer(long context, long flags, int renderbuffer, long errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLRenderbuffer; if (CHECKS) { check(__functionAddress); check(context); } return callPJPP(__functionAddress, context, flags, renderbuffer, errcode_ret); } /** * Creates an OpenCL 2D image object from an OpenGL renderbuffer object. * *

If the state of a GL renderbuffer object is modified through the GL API (i.e. changes to the dimensions or format used to represent pixels of the GL * renderbuffer using appropriate GL API calls such as {@code glRenderbufferStorage}) while there exists a corresponding CL image object, subsequent * use of the CL image object will result in undefined behavior.

* *

The {@link CL10#clRetainMemObject RetainMemObject} and {@link CL10#clReleaseMemObject ReleaseMemObject} functions can be used to retain and release the image objects.

* * @param context a valid OpenCL context created from an OpenGL context * @param flags a bit-field that is used to specify usage information. One of:
{@link CL10#CL_MEM_READ_ONLY MEM_READ_ONLY}{@link CL10#CL_MEM_WRITE_ONLY MEM_WRITE_ONLY}{@link CL10#CL_MEM_READ_WRITE MEM_READ_WRITE}
* @param renderbuffer the name of a GL renderbuffer object. The renderbuffer storage must be specified before the image object can be created. The {@code renderbuffer} * format and dimensions defined by OpenGL will be used to create the 2D image object. Only GL renderbuffers with internal formats that maps to * appropriate OpenCL image channel order and data type can be used to create the 2D image object. * @param errcode_ret will return an appropriate error code. If {@code errcode_ret} is {@code NULL}, no error code is returned. * * @return a valid non-zero OpenCL image object and {@code errcode_ret} is set to {@link CL10#CL_SUCCESS SUCCESS} if the image object is created successfully. Otherwise, it returns a {@code NULL} * value with one of the following error values returned in {@code errcode_ret}: * *
    *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if {@code context} is not a valid context or was not created from a GL context.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if values specified in {@code flags} are not valid.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if {@code renderbuffer} is not a GL renderbuffer object or if the width or height of {@code renderbuffer} is zero.
  • *
  • {@link CL10#CL_INVALID_IMAGE_FORMAT_DESCRIPTOR INVALID_IMAGE_FORMAT_DESCRIPTOR} if the OpenGL renderbuffer internal format does not map to a supported OpenCL image format.
  • *
  • {@link CL10#CL_INVALID_OPERATION INVALID_OPERATION} if {@code renderbuffer} is a multi-sample GL renderbuffer object.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_mem") public static long clCreateFromGLRenderbuffer(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLuint") int renderbuffer, @Nullable @NativeType("cl_int *") IntBuffer errcode_ret) { if (CHECKS) { checkSafe(errcode_ret, 1); } return nclCreateFromGLRenderbuffer(context, flags, renderbuffer, memAddressSafe(errcode_ret)); } // --- [ clGetGLObjectInfo ] --- /** Unsafe version of: {@link #clGetGLObjectInfo GetGLObjectInfo} */ public static int nclGetGLObjectInfo(long memobj, long gl_object_type, long gl_object_name) { long __functionAddress = CL.getICD().clGetGLObjectInfo; if (CHECKS) { check(__functionAddress); check(memobj); } return callPPPI(__functionAddress, memobj, gl_object_type, gl_object_name); } /** * Queries the OpenGL object used to create the OpenCL memory object and information about the object type i.e. whether it is a texture, renderbuffer or * buffer object. * * @param memobj the memory object being queried * @param gl_object_type returns the type of GL object attached to {@code memobj}. If {@code gl_object_type} is {@code NULL}, it is ignored. One of:
{@link #CL_GL_OBJECT_BUFFER GL_OBJECT_BUFFER}{@link #CL_GL_OBJECT_TEXTURE2D GL_OBJECT_TEXTURE2D}{@link #CL_GL_OBJECT_TEXTURE3D GL_OBJECT_TEXTURE3D}
{@link #CL_GL_OBJECT_RENDERBUFFER GL_OBJECT_RENDERBUFFER}{@link CL12GL#CL_GL_OBJECT_TEXTURE_2D_ARRAY GL_OBJECT_TEXTURE_2D_ARRAY}{@link CL12GL#CL_GL_OBJECT_TEXTURE1D GL_OBJECT_TEXTURE1D}
{@link CL12GL#CL_GL_OBJECT_TEXTURE1D_ARRAY GL_OBJECT_TEXTURE1D_ARRAY}{@link CL12GL#CL_GL_OBJECT_TEXTURE_BUFFER GL_OBJECT_TEXTURE_BUFFER}
* @param gl_object_name the GL object name used to create {@code memobj}. If {@code gl_object_name} is {@code NULL}, it is ignored. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the call was executed successfully. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if {@code memobj} is not a valid OpenCL memory object.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if there is no GL object associated with {@code memobj}.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clGetGLObjectInfo(@NativeType("cl_mem") long memobj, @Nullable @NativeType("cl_gl_object_type *") IntBuffer gl_object_type, @Nullable @NativeType("GLuint *") IntBuffer gl_object_name) { if (CHECKS) { checkSafe(gl_object_type, 1); checkSafe(gl_object_name, 1); } return nclGetGLObjectInfo(memobj, memAddressSafe(gl_object_type), memAddressSafe(gl_object_name)); } // --- [ clGetGLTextureInfo ] --- /** * Unsafe version of: {@link #clGetGLTextureInfo GetGLTextureInfo} * * @param param_value_size the size in bytes of memory pointed to by {@code param_value}. This size must be ≥ size of return type. If {@code param_value} is {@code NULL}, it is ignored. */ public static int nclGetGLTextureInfo(long memobj, int param_name, long param_value_size, long param_value, long param_value_size_ret) { long __functionAddress = CL.getICD().clGetGLTextureInfo; if (CHECKS) { check(__functionAddress); check(memobj); } return callPPPPI(__functionAddress, memobj, param_name, param_value_size, param_value, param_value_size_ret); } /** * Returns additional information about the GL texture object associated with {@code memobj}. * * @param param_name specifies what additional information about the GL texture object associated with {@code memobj} to query. One of:
{@link #CL_GL_TEXTURE_TARGET GL_TEXTURE_TARGET}{@link #CL_GL_MIPMAP_LEVEL GL_MIPMAP_LEVEL}{@link KHRGLMSAASharing#CL_GL_NUM_SAMPLES GL_NUM_SAMPLES}
* @param param_value a pointer to memory where the appropriate result being queried is returned. If {@code param_value} is {@code NULL}, it is ignored. * @param param_value_size_ret the actual size in bytes of data being queried by {@code param_value}. If {@code NULL}, it is ignored. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if {@code memobj} is not a valid OpenCL memory object.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if there is no GL texture object associated with {@code memobj}.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code param_name} is not valid, or if size in bytes specified by {@code param_value_size} is < size of return * type and {@code param_value} is not {@code NULL}, or if {@code param_value} and {@code param_value_size_ret} are {@code NULL}.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clGetGLTextureInfo(@NativeType("cl_mem") long memobj, @NativeType("cl_gl_texture_info") int param_name, @Nullable @NativeType("void *") ByteBuffer param_value, @Nullable @NativeType("size_t *") PointerBuffer param_value_size_ret) { if (CHECKS) { checkSafe(param_value_size_ret, 1); } return nclGetGLTextureInfo(memobj, param_name, remainingSafe(param_value), memAddressSafe(param_value), memAddressSafe(param_value_size_ret)); } /** * Returns additional information about the GL texture object associated with {@code memobj}. * * @param param_name specifies what additional information about the GL texture object associated with {@code memobj} to query. One of:
{@link #CL_GL_TEXTURE_TARGET GL_TEXTURE_TARGET}{@link #CL_GL_MIPMAP_LEVEL GL_MIPMAP_LEVEL}{@link KHRGLMSAASharing#CL_GL_NUM_SAMPLES GL_NUM_SAMPLES}
* @param param_value a pointer to memory where the appropriate result being queried is returned. If {@code param_value} is {@code NULL}, it is ignored. * @param param_value_size_ret the actual size in bytes of data being queried by {@code param_value}. If {@code NULL}, it is ignored. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if {@code memobj} is not a valid OpenCL memory object.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if there is no GL texture object associated with {@code memobj}.
  • *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code param_name} is not valid, or if size in bytes specified by {@code param_value_size} is < size of return * type and {@code param_value} is not {@code NULL}, or if {@code param_value} and {@code param_value_size_ret} are {@code NULL}.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clGetGLTextureInfo(@NativeType("cl_mem") long memobj, @NativeType("cl_gl_texture_info") int param_name, @Nullable @NativeType("void *") IntBuffer param_value, @Nullable @NativeType("size_t *") PointerBuffer param_value_size_ret) { if (CHECKS) { checkSafe(param_value_size_ret, 1); } return nclGetGLTextureInfo(memobj, param_name, Integer.toUnsignedLong(remainingSafe(param_value)) << 2, memAddressSafe(param_value), memAddressSafe(param_value_size_ret)); } // --- [ clEnqueueAcquireGLObjects ] --- /** * Unsafe version of: {@link #clEnqueueAcquireGLObjects EnqueueAcquireGLObjects} * * @param num_objects the number of memory objects to be acquired in {@code mem_objects} * @param num_events_in_wait_list the number of events in {@code event_wait_list} */ public static int nclEnqueueAcquireGLObjects(long command_queue, int num_objects, long mem_objects, int num_events_in_wait_list, long event_wait_list, long event) { long __functionAddress = CL.getICD().clEnqueueAcquireGLObjects; if (CHECKS) { check(__functionAddress); check(command_queue); } return callPPPPI(__functionAddress, command_queue, num_objects, mem_objects, num_events_in_wait_list, event_wait_list, event); } /** * Acquire OpenCL memory objects that have been created from OpenGL objects. These objects need to be acquired before they can be used by any OpenCL * commands queued to a command-queue. The OpenGL objects are acquired by the OpenCL context associated with command_queue and can therefore be used by all * command-queues associated with the OpenCL context. * *

Prior to calling {@code clEnqueueAcquireGLObjects}, the application must ensure that any pending GL operations which access the objects specified in * {@code mem_objects} have completed. This may be accomplished portably by issuing and waiting for completion of a {@code glFinish} command on all GL * contexts with pending references to these objects. Implementations may offer more efficient synchronization methods; for example on some platforms * calling {@code glFlush} may be sufficient, or synchronization may be implicit within a thread, or there may be vendor-specific extensions that * enable placing a fence in the GL command stream and waiting for completion of that fence in the CL command queue. Note that no synchronization methods * other than {@code glFinish} are portable between OpenGL implementations at this time.

* * @param command_queue a valid command-queue. All devices used to create the OpenCL context associated with {@code command_queue} must support acquiring shared CL/GL * objects. This constraint is enforced at context creation time. * @param mem_objects a pointer to a list of CL memory objects that correspond to GL objects * @param event_wait_list a list of events that need to complete before this particular command can be executed. If {@code event_wait_list} is {@code NULL}, then this particular command * does not wait on any event to complete. The events specified in {@code event_wait_list} act as synchronization points. The context associated with events in * {@code event_wait_list} and {@code command_queue} must be the same. * @param event Returns an event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete. * {@code event} can be {@code NULL} in which case it will not be possible for the application to query the status of this command or queue a wait for this command to * complete. If the {@code event_wait_list} and the {@code event} arguments are not {@code NULL}, the event argument should not refer to an element of the * {@code event_wait_list} array. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. If {@code num_objects} is 0 and {@code mem_objects} is {@code NULL} the function does nothing and returns * {@link CL10#CL_SUCCESS SUCCESS}. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code num_objects} is zero and {@code mem_objects} is not a {@code NULL} value or if {@code num_objects} > 0 and * {@code mem_objects} is {@code NULL}.
  • *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if memory objects in {@code mem_objects} are not valid OpenCL memory objects.
  • *
  • {@link CL10#CL_INVALID_COMMAND_QUEUE INVALID_COMMAND_QUEUE} if {@code command_queue} is not a valid command-queue.
  • *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if context associated with {@code command_queue} was not created from an OpenGL context.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if memory objects in {@code mem_objects} have not been created from a GL object(s).
  • *
  • {@link CL10#CL_INVALID_EVENT_WAIT_LIST INVALID_EVENT_WAIT_LIST} if {@code event_wait_list} is {@code NULL} and {@code num_events_in_wait_list} > 0, or {@code event_wait_list} is not * {@code NULL} and {@code num_events_in_wait_list} is 0, or if event objects in {@code event_wait_list} are not valid events.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clEnqueueAcquireGLObjects(@NativeType("cl_command_queue") long command_queue, @NativeType("cl_mem const *") PointerBuffer mem_objects, @Nullable @NativeType("cl_event const *") PointerBuffer event_wait_list, @Nullable @NativeType("cl_event *") PointerBuffer event) { if (CHECKS) { checkSafe(event, 1); } return nclEnqueueAcquireGLObjects(command_queue, mem_objects.remaining(), memAddress(mem_objects), remainingSafe(event_wait_list), memAddressSafe(event_wait_list), memAddressSafe(event)); } /** * Acquire OpenCL memory objects that have been created from OpenGL objects. These objects need to be acquired before they can be used by any OpenCL * commands queued to a command-queue. The OpenGL objects are acquired by the OpenCL context associated with command_queue and can therefore be used by all * command-queues associated with the OpenCL context. * *

Prior to calling {@code clEnqueueAcquireGLObjects}, the application must ensure that any pending GL operations which access the objects specified in * {@code mem_objects} have completed. This may be accomplished portably by issuing and waiting for completion of a {@code glFinish} command on all GL * contexts with pending references to these objects. Implementations may offer more efficient synchronization methods; for example on some platforms * calling {@code glFlush} may be sufficient, or synchronization may be implicit within a thread, or there may be vendor-specific extensions that * enable placing a fence in the GL command stream and waiting for completion of that fence in the CL command queue. Note that no synchronization methods * other than {@code glFinish} are portable between OpenGL implementations at this time.

* * @param command_queue a valid command-queue. All devices used to create the OpenCL context associated with {@code command_queue} must support acquiring shared CL/GL * objects. This constraint is enforced at context creation time. * @param event_wait_list a list of events that need to complete before this particular command can be executed. If {@code event_wait_list} is {@code NULL}, then this particular command * does not wait on any event to complete. The events specified in {@code event_wait_list} act as synchronization points. The context associated with events in * {@code event_wait_list} and {@code command_queue} must be the same. * @param event Returns an event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete. * {@code event} can be {@code NULL} in which case it will not be possible for the application to query the status of this command or queue a wait for this command to * complete. If the {@code event_wait_list} and the {@code event} arguments are not {@code NULL}, the event argument should not refer to an element of the * {@code event_wait_list} array. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. If {@code num_objects} is 0 and {@code mem_objects} is {@code NULL} the function does nothing and returns * {@link CL10#CL_SUCCESS SUCCESS}. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code num_objects} is zero and {@code mem_objects} is not a {@code NULL} value or if {@code num_objects} > 0 and * {@code mem_objects} is {@code NULL}.
  • *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if memory objects in {@code mem_objects} are not valid OpenCL memory objects.
  • *
  • {@link CL10#CL_INVALID_COMMAND_QUEUE INVALID_COMMAND_QUEUE} if {@code command_queue} is not a valid command-queue.
  • *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if context associated with {@code command_queue} was not created from an OpenGL context.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if memory objects in {@code mem_objects} have not been created from a GL object(s).
  • *
  • {@link CL10#CL_INVALID_EVENT_WAIT_LIST INVALID_EVENT_WAIT_LIST} if {@code event_wait_list} is {@code NULL} and {@code num_events_in_wait_list} > 0, or {@code event_wait_list} is not * {@code NULL} and {@code num_events_in_wait_list} is 0, or if event objects in {@code event_wait_list} are not valid events.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clEnqueueAcquireGLObjects(@NativeType("cl_command_queue") long command_queue, @NativeType("cl_mem const *") long mem_object, @Nullable @NativeType("cl_event const *") PointerBuffer event_wait_list, @Nullable @NativeType("cl_event *") PointerBuffer event) { if (CHECKS) { checkSafe(event, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { PointerBuffer mem_objects = stack.pointers(mem_object); return nclEnqueueAcquireGLObjects(command_queue, 1, memAddress(mem_objects), remainingSafe(event_wait_list), memAddressSafe(event_wait_list), memAddressSafe(event)); } finally { stack.setPointer(stackPointer); } } // --- [ clEnqueueReleaseGLObjects ] --- /** * Unsafe version of: {@link #clEnqueueReleaseGLObjects EnqueueReleaseGLObjects} * * @param num_objects the number of memory objects to be released in {@code mem_objects} * @param num_events_in_wait_list the number of events in {@code event_wait_list} */ public static int nclEnqueueReleaseGLObjects(long command_queue, int num_objects, long mem_objects, int num_events_in_wait_list, long event_wait_list, long event) { long __functionAddress = CL.getICD().clEnqueueReleaseGLObjects; if (CHECKS) { check(__functionAddress); check(command_queue); } return callPPPPI(__functionAddress, command_queue, num_objects, mem_objects, num_events_in_wait_list, event_wait_list, event); } /** * Releases OpenCL memory objects that have been created from OpenGL objects. These objects need to be released before they can be used by OpenGL. The * OpenGL objects are released by the OpenCL context associated with {@code command_queue}. * *

After calling {@code clEnqueueReleaseGLObjects}, the application is responsible for ensuring that any pending OpenCL operations which access the objects * specified in {@code mem_objects} have completed prior to executing subsequent GL commands which reference these objects. This may be accomplished * portably by calling {@link CL10#clWaitForEvents WaitForEvents} with the event object returned by {@code clEnqueueReleaseGLObjects}, or by calling {@link CL10#clFinish Finish}. * Some implementations may offer more efficient methods.

* * @param command_queue a valid command-queue * @param mem_objects a pointer to a list of CL memory objects that correpond to GL objects * @param event_wait_list a list of events that need to complete before this particular command can be executed. If {@code event_wait_list} is {@code NULL}, then this particular command * does not wait on any event to complete. The events specified in {@code event_wait_list} act as synchronization points. The context associated with events in * {@code event_wait_list} and {@code command_queue} must be the same. * @param event Returns an event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete. * {@code event} can be {@code NULL} in which case it will not be possible for the application to query the status of this command or queue a wait for this command to * complete. If the {@code event_wait_list} and the {@code event} arguments are not {@code NULL}, the event argument should not refer to an element of the * {@code event_wait_list} array. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. If {@code num_objects} is 0 and {@code mem_objects} is {@code NULL} the function does nothing and returns * {@link CL10#CL_SUCCESS SUCCESS}. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code num_objects} is zero and {@code mem_objects} is not a {@code NULL} value or if {@code num_objects} > 0 and * {@code mem_objects} is {@code NULL}.
  • *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if memory objects in {@code mem_objects} are not valid OpenCL memory objects.
  • *
  • {@link CL10#CL_INVALID_COMMAND_QUEUE INVALID_COMMAND_QUEUE} if {@code command_queue} is not a valid command-queue.
  • *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if context associated with {@code command_queue} was not created from an OpenGL context.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if memory objects in {@code mem_objects} have not been created from a GL object(s).
  • *
  • {@link CL10#CL_INVALID_EVENT_WAIT_LIST INVALID_EVENT_WAIT_LIST} if {@code event_wait_list} is {@code NULL} and {@code num_events_in_wait_list} > 0, or {@code event_wait_list} is not * {@code NULL} and {@code num_events_in_wait_list} is 0, or if event objects in {@code event_wait_list} are not valid events.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clEnqueueReleaseGLObjects(@NativeType("cl_command_queue") long command_queue, @NativeType("cl_mem const *") PointerBuffer mem_objects, @Nullable @NativeType("cl_event const *") PointerBuffer event_wait_list, @Nullable @NativeType("cl_event *") PointerBuffer event) { if (CHECKS) { checkSafe(event, 1); } return nclEnqueueReleaseGLObjects(command_queue, mem_objects.remaining(), memAddress(mem_objects), remainingSafe(event_wait_list), memAddressSafe(event_wait_list), memAddressSafe(event)); } /** * Releases OpenCL memory objects that have been created from OpenGL objects. These objects need to be released before they can be used by OpenGL. The * OpenGL objects are released by the OpenCL context associated with {@code command_queue}. * *

After calling {@code clEnqueueReleaseGLObjects}, the application is responsible for ensuring that any pending OpenCL operations which access the objects * specified in {@code mem_objects} have completed prior to executing subsequent GL commands which reference these objects. This may be accomplished * portably by calling {@link CL10#clWaitForEvents WaitForEvents} with the event object returned by {@code clEnqueueReleaseGLObjects}, or by calling {@link CL10#clFinish Finish}. * Some implementations may offer more efficient methods.

* * @param command_queue a valid command-queue * @param event_wait_list a list of events that need to complete before this particular command can be executed. If {@code event_wait_list} is {@code NULL}, then this particular command * does not wait on any event to complete. The events specified in {@code event_wait_list} act as synchronization points. The context associated with events in * {@code event_wait_list} and {@code command_queue} must be the same. * @param event Returns an event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete. * {@code event} can be {@code NULL} in which case it will not be possible for the application to query the status of this command or queue a wait for this command to * complete. If the {@code event_wait_list} and the {@code event} arguments are not {@code NULL}, the event argument should not refer to an element of the * {@code event_wait_list} array. * * @return {@link CL10#CL_SUCCESS SUCCESS} if the function is executed successfully. If {@code num_objects} is 0 and {@code mem_objects} is {@code NULL} the function does nothing and returns * {@link CL10#CL_SUCCESS SUCCESS}. Otherwise, it returns one of the following errors: * *
    *
  • {@link CL10#CL_INVALID_VALUE INVALID_VALUE} if {@code num_objects} is zero and {@code mem_objects} is not a {@code NULL} value or if {@code num_objects} > 0 and * {@code mem_objects} is {@code NULL}.
  • *
  • {@link CL10#CL_INVALID_MEM_OBJECT INVALID_MEM_OBJECT} if memory objects in {@code mem_objects} are not valid OpenCL memory objects.
  • *
  • {@link CL10#CL_INVALID_COMMAND_QUEUE INVALID_COMMAND_QUEUE} if {@code command_queue} is not a valid command-queue.
  • *
  • {@link CL10#CL_INVALID_CONTEXT INVALID_CONTEXT} if context associated with {@code command_queue} was not created from an OpenGL context.
  • *
  • {@link #CL_INVALID_GL_OBJECT INVALID_GL_OBJECT} if memory objects in {@code mem_objects} have not been created from a GL object(s).
  • *
  • {@link CL10#CL_INVALID_EVENT_WAIT_LIST INVALID_EVENT_WAIT_LIST} if {@code event_wait_list} is {@code NULL} and {@code num_events_in_wait_list} > 0, or {@code event_wait_list} is not * {@code NULL} and {@code num_events_in_wait_list} is 0, or if event objects in {@code event_wait_list} are not valid events.
  • *
  • {@link CL10#CL_OUT_OF_RESOURCES OUT_OF_RESOURCES} if there is a failure to allocate resources required by the OpenCL implementation on the device.
  • *
  • {@link CL10#CL_OUT_OF_HOST_MEMORY OUT_OF_HOST_MEMORY} if there is a failure to allocate resources required by the OpenCL implementation on the host.
  • *
* * @see Reference Page */ @NativeType("cl_int") public static int clEnqueueReleaseGLObjects(@NativeType("cl_command_queue") long command_queue, @NativeType("cl_mem const *") long mem_object, @Nullable @NativeType("cl_event const *") PointerBuffer event_wait_list, @Nullable @NativeType("cl_event *") PointerBuffer event) { if (CHECKS) { checkSafe(event, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { PointerBuffer mem_objects = stack.pointers(mem_object); return nclEnqueueReleaseGLObjects(command_queue, 1, memAddress(mem_objects), remainingSafe(event_wait_list), memAddressSafe(event_wait_list), memAddressSafe(event)); } finally { stack.setPointer(stackPointer); } } /** * Array version of: {@link #clCreateFromGLBuffer CreateFromGLBuffer} * * @see Reference Page */ @NativeType("cl_mem") public static long clCreateFromGLBuffer(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLuint") int bufobj, @Nullable @NativeType("cl_int *") int[] errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLBuffer; if (CHECKS) { check(__functionAddress); check(context); checkSafe(errcode_ret, 1); } return callPJPP(__functionAddress, context, flags, bufobj, errcode_ret); } /** * Array version of: {@link #clCreateFromGLTexture2D CreateFromGLTexture2D} * * @see Reference Page - This function is deprecated after OpenCL 1.1 */ @NativeType("cl_mem") public static long clCreateFromGLTexture2D(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLenum") int texture_target, @NativeType("GLint") int miplevel, @NativeType("GLuint") int texture, @Nullable @NativeType("cl_int *") int[] errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLTexture2D; if (CHECKS) { check(__functionAddress); check(context); checkSafe(errcode_ret, 1); } return callPJPP(__functionAddress, context, flags, texture_target, miplevel, texture, errcode_ret); } /** * Array version of: {@link #clCreateFromGLTexture3D CreateFromGLTexture3D} * * @see Reference Page - This function is deprecated after OpenCL 1.1 */ @NativeType("cl_mem") public static long clCreateFromGLTexture3D(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLenum") int texture_target, @NativeType("GLint") int miplevel, @NativeType("GLuint") int texture, @Nullable @NativeType("cl_int *") int[] errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLTexture3D; if (CHECKS) { check(__functionAddress); check(context); checkSafe(errcode_ret, 1); } return callPJPP(__functionAddress, context, flags, texture_target, miplevel, texture, errcode_ret); } /** * Array version of: {@link #clCreateFromGLRenderbuffer CreateFromGLRenderbuffer} * * @see Reference Page */ @NativeType("cl_mem") public static long clCreateFromGLRenderbuffer(@NativeType("cl_context") long context, @NativeType("cl_mem_flags") long flags, @NativeType("GLuint") int renderbuffer, @Nullable @NativeType("cl_int *") int[] errcode_ret) { long __functionAddress = CL.getICD().clCreateFromGLRenderbuffer; if (CHECKS) { check(__functionAddress); check(context); checkSafe(errcode_ret, 1); } return callPJPP(__functionAddress, context, flags, renderbuffer, errcode_ret); } /** * Array version of: {@link #clGetGLObjectInfo GetGLObjectInfo} * * @see Reference Page */ @NativeType("cl_int") public static int clGetGLObjectInfo(@NativeType("cl_mem") long memobj, @Nullable @NativeType("cl_gl_object_type *") int[] gl_object_type, @Nullable @NativeType("GLuint *") int[] gl_object_name) { long __functionAddress = CL.getICD().clGetGLObjectInfo; if (CHECKS) { check(__functionAddress); check(memobj); checkSafe(gl_object_type, 1); checkSafe(gl_object_name, 1); } return callPPPI(__functionAddress, memobj, gl_object_type, gl_object_name); } /** * Array version of: {@link #clGetGLTextureInfo GetGLTextureInfo} * * @see Reference Page */ @NativeType("cl_int") public static int clGetGLTextureInfo(@NativeType("cl_mem") long memobj, @NativeType("cl_gl_texture_info") int param_name, @Nullable @NativeType("void *") int[] param_value, @Nullable @NativeType("size_t *") PointerBuffer param_value_size_ret) { long __functionAddress = CL.getICD().clGetGLTextureInfo; if (CHECKS) { check(__functionAddress); check(memobj); checkSafe(param_value_size_ret, 1); } return callPPPPI(__functionAddress, memobj, param_name, Integer.toUnsignedLong(lengthSafe(param_value)) << 2, param_value, memAddressSafe(param_value_size_ret)); } }




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