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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the ANGLE_depth_texture extension.
 * 
 * 

This extension defines support for 2D depth and depth-stencil textures in an OpenGL ES implementation.

* *

This extension incorporates the depth texturing functionality of OES_depth_texture and OES_packed_depth_stencil, but does not provide the ability to * load existing data via TexImage2D or TexSubImage2D. This extension also allows implementation variability in which components from a sampled depth * texture contain the depth data. Depth textures created with this extension only support 1 level.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class ANGLEDepthTexture { /** Accepted by the {@code format} parameter of TexImage2D and TexSubImage2D and {@code internalformat} parameter of TexImage2D. */ public static final int GL_DEPTH_STENCIL_OES = 0x84F9; /** Accepted by the {@code type} parameter of TexImage2D, TexSubImage2D. */ public static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA; /** Accepted by the {@code internalformat} parameter of TexStorage2DEXT. */ public static final int GL_DEPTH_COMPONENT32_OES = 0x81A7, GL_DEPTH24_STENCIL8_OES = 0x88F0; private ANGLEDepthTexture() {} }




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