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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the APPLE_clip_distance extension.
 * 
 * 

This extension adds support for hardware clip planes to OpenGL ES 2.0 and 3.0. These were present in OpenGL ES 1.1, but were removed to better match * certain hardware. Since they're useful for certain applications, notable CAD, we return them here.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class APPLEClipDistance { /** ccepted by the {@code pname} parameters of GetBooleanv, GetIntegerv, GetInteger64v, and GetFloatv. */ public static final int GL_MAX_CLIP_DISTANCES_APPLE = 0xD32; /** Accepted by the {@code pname} parameters of Enable, Disable and IsEnabled. */ public static final int GL_CLIP_DISTANCE0_APPLE = 0x3000, GL_CLIP_DISTANCE1_APPLE = 0x3001, GL_CLIP_DISTANCE2_APPLE = 0x3002, GL_CLIP_DISTANCE3_APPLE = 0x3003, GL_CLIP_DISTANCE4_APPLE = 0x3004, GL_CLIP_DISTANCE5_APPLE = 0x3005, GL_CLIP_DISTANCE6_APPLE = 0x3006, GL_CLIP_DISTANCE7_APPLE = 0x3007; private APPLEClipDistance() {} }




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