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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the APPLE_texture_format_BGRA8888 extension.
*
* This extension introduces BGRA_EXT as an acceptable external format. This avoids byte swizzling when loading RGBA internal format textures, which may
* be stored in BGRA order internally.
*/
public final class APPLETextureFormatBGRA8888 {
/** Accepted by the {@code format} parameters of TexImage2D and TexSubImage2D. */
public static final int GL_BGRA_EXT = 0x80E1;
/** Accepted by the {@code internalformat} parameters of TexStorage2D and TexStorage3D. */
public static final int GL_BGRA8_EXT = 0x93A1;
private APPLETextureFormatBGRA8888() {}
}