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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the APPLE_texture_format_BGRA8888 extension.
 * 
 * 

This extension introduces BGRA_EXT as an acceptable external format. This avoids byte swizzling when loading RGBA internal format textures, which may * be stored in BGRA order internally.

*/ public final class APPLETextureFormatBGRA8888 { /** Accepted by the {@code format} parameters of TexImage2D and TexSubImage2D. */ public static final int GL_BGRA_EXT = 0x80E1; /** Accepted by the {@code internalformat} parameters of TexStorage2D and TexStorage3D. */ public static final int GL_BGRA8_EXT = 0x93A1; private APPLETextureFormatBGRA8888() {} }




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