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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the ARM_mali_shader_binary extension.
*
* This extension enables OpenGL ES 2.0 applications running on ARM Mali graphics cores to use shaders precompiled with the Mali ESSL shader compiler.
*
* The shader objects loaded with this extension are equivalent to shaders created from source, i.e. there are no additional restrictions on which other
* shader objects they can be linked to, nor on which OpenGL ES states they can be used with.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public final class ARMMaliShaderBinary {
/** Accepted by the {@code binaryFormat} parameter of ShaderBinary. */
public static final int GL_MALI_SHADER_BINARY_ARM = 0x8F60;
private ARMMaliShaderBinary() {}
}