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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_blend_minmax extension.
*
* Blending capability is extended by respecifying the entire blend equation. While this document defines only two new equations, the BlendEquationEXT
* procedure that it defines will be used by subsequent extensions to define additional blending equations.
*
* The two new equations defined by this extension produce the minimum (or maximum) color components of the source and destination colors. Taking the
* maximum is useful for applications such as maximum projection in medical imaging.
*/
public final class EXTBlendMinmax {
/** Accepted by the {@code mode} parameter of BlendEquationEXT. */
public static final int
GL_FUNC_ADD_EXT = 0x8006,
GL_MIN_EXT = 0x8007,
GL_MAX_EXT = 0x8008;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_BLEND_EQUATION_EXT = 0x8009;
private EXTBlendMinmax() {}
}