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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_discard_framebuffer extension.
 * 
 * 

This extension provides a new command, DiscardFramebufferEXT, which causes the contents of the named framebuffer attachable images to become undefined. * The contents of the specified buffers are undefined until a subsequent operation modifies the content, and only the modified region is guaranteed to * hold valid content. Effective usage of this command may provide an implementation with new optimization opportunities.

* *

Some OpenGL ES implementations cache framebuffer images in a small pool of fast memory. Before rendering, these implementations must load the existing * contents of one or more of the logical buffers (color, depth, stencil, etc.) into this memory. After rendering, some or all of these buffers are * likewise stored back to external memory so their contents can be used again in the future. In many applications, some or all of the logical buffers are * cleared at the start of rendering. If so, the effort to load or store those buffers is wasted.

* *

Even without this extension, if a frame of rendering begins with a full- screen Clear, an OpenGL ES implementation may optimize away the loading of * framebuffer contents prior to rendering the frame. With this extension, an application can use DiscardFramebufferEXT to signal that framebuffer * contents will no longer be needed. In this case an OpenGL ES implementation may also optimize away the storing back of framebuffer contents after * rendering the frame.

* *

Requires {@link GLES20 GLES 2.0}

*/ public class EXTDiscardFramebuffer { /** Accepted in the {@code attachments} parameter of DiscardFramebufferEXT when the default framebuffer is bound to {@code target}. */ public static final int GL_COLOR_EXT = 0x1800, GL_DEPTH_EXT = 0x1801, GL_STENCIL_EXT = 0x1802; protected EXTDiscardFramebuffer() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glDiscardFramebufferEXT ); } // --- [ glDiscardFramebufferEXT ] --- public static void nglDiscardFramebufferEXT(int target, int numAttachments, long attachments) { long __functionAddress = GLES.getCapabilities().glDiscardFramebufferEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPV(__functionAddress, target, numAttachments, attachments); } public static void glDiscardFramebufferEXT(int target, IntBuffer attachments) { nglDiscardFramebufferEXT(target, attachments.remaining(), memAddress(attachments)); } public static void glDiscardFramebufferEXT(int target, int attachment) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer attachments = stack.ints(attachment); nglDiscardFramebufferEXT(target, 1, memAddress(attachments)); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glDiscardFramebufferEXT DiscardFramebufferEXT} */ public static void glDiscardFramebufferEXT(int target, int[] attachments) { long __functionAddress = GLES.getCapabilities().glDiscardFramebufferEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPV(__functionAddress, target, attachments.length, attachments); } }




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