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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/**
 * Native bindings to the EXT_geometry_shader extension.
 * 
 * 

EXT_geometry_shader defines a new shader type available to be run on the GPU, called a geometry shader. Geometry shaders are run after vertices are * transformed, but prior to color clamping, flatshading and clipping.

* *

A geometry shader begins with a single primitive (point, line, triangle). It can read the attributes of any of the vertices in the primitive and use * them to generate new primitives. A geometry shader has a fixed output primitive type (point, line strip, or triangle strip) and emits vertices to * define a new primitive. A geometry shader can emit multiple disconnected primitives. The primitives emitted by the geometry shader are clipped and then * processed like an equivalent primitive specified by the application.

* *

Furthermore, EXT_geometry_shader provides four additional primitive types: lines with adjacency, line strips with adjacency, separate triangles with * adjacency, and triangle strips with adjacency. Some of the vertices specified in these new primitive types are not part of the ordinary primitives, * instead they represent neighboring vertices that are adjacent to the two line segment end points (lines/strips) or the three triangle edges * (triangles/tstrips). These vertices can be accessed by geometry shaders and used to match up the vertices emitted by the geometry shader with those of * neighboring primitives.

* *

Since geometry shaders expect a specific input primitive type, an error will occur if the application presents primitives of a different type. For * example, if a geometry shader expects points, an error will occur at drawing time if a primitive mode of TRIANGLES is specified.

* *

This extension also adds the notion of layered framebuffer attachments and framebuffers that can be used in conjunction with geometry shaders to allow * programs to direct primitives to a face of a cube map or layer of a three-dimensional texture or two-dimensional array texture. The layer used for * rendering can be selected by the geometry shader at run time. The framebuffer layer count present in GL 4.x and removed from ES 3.1 is restored.

* *

Not all geometry shader implementations have the ability to write the point size from a geometry shader. Thus a second extension string and shading * language enable are provided for implementations which do support geometry shader point size.

* *

This extension relies on the EXT_shader_io_blocks extension to provide the required functionality for declaring input and output blocks and interfacing * between shaders.

* *

Requires {@link GLES31 GLES 3.1}.

*/ public class EXTGeometryShader { /** * Accepted by the {@code type} parameter of CreateShader and CreateShaderProgramv, by the {@code pname} parameter of GetProgramPipelineiv and returned in * the {@code params} parameter of GetShaderiv when {@code pname} is SHADER_TYPE. */ public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9; /** Accepted by the {@code stages} parameter of UseProgramStages. */ public static final int GL_GEOMETRY_SHADER_BIT_EXT = 0x4; /** Accepted by the {@code pname} parameter of GetProgramiv. */ public static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916, GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917, GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918, GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v. */ public static final int GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF, GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32, GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124, GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1, GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF, GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5, GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7; /** Returned in the {@code data} parameter from a Get query with a {@code pname} of LAYER_PROVOKING_VERTEX_EXT. */ public static final int GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D, GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E, GL_UNDEFINED_VERTEX_EXT = 0x8260; /** Accepted by the {@code target} parameter of BeginQuery, EndQuery, GetQueryiv, and GetQueryObjectuiv. */ public static final int GL_PRIMITIVES_GENERATED_EXT = 0x8C87; /** Accepted by the {@code mode} parameter of DrawArrays, DrawElements, and other commands which draw primitives. */ public static final int GL_LINES_ADJACENCY_EXT = 0xA, GL_LINE_STRIP_ADJACENCY_EXT = 0xB, GL_TRIANGLES_ADJACENCY_EXT = 0xC, GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD; /** Accepted by the {@code pname} parameter of FramebufferParameteri, and GetFramebufferParameteriv. */ public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312; /** Accepted by the {@code pname} parameter of GetIntegerv, GetBooleanv, GetInteger64v, and GetFloatv. */ public static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317; /** Returned by CheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8; /** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7; /** Accepted by the {@code props} parameter of GetProgramResourceiv. */ public static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309; protected EXTGeometryShader() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glFramebufferTextureEXT ); } // --- [ glFramebufferTextureEXT ] --- public static void glFramebufferTextureEXT(int target, int attachment, int texture, int level) { long __functionAddress = GLES.getCapabilities().glFramebufferTextureEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callV(__functionAddress, target, attachment, texture, level); } }




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