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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_protected_textures extension.
 * 
 * 

This extension requires another extension like {@code EGL_EXT_protected_content} to have created a protected context. A protected context enables the * driver to put the GPU into a protected mode where it is able to operate on protected surfaces.

* *

This extension enables allocating standard GL textures as protected surfaces. Previously these textures would have had to have been created as special * EGL surfaces. This allows use-cases such as depth, stencil, or mipmapped textures to be supported as destinations for rendering within a protected * context.

* *

An explanation of undefined behavior in this extension: Several places in this extension mention undefined behavior can result, which can include * program termination. The reason for this is because one way to handle protected content is by using a protected virtual to physical memory translation * layer. With this sort of solution a system may generate read or write faults when a non-protected context tries to access the buffer. Depending on the * system these faults might be ignored or they might cause process termination. This undefined behavior should not include actually allowing copying any * protected content to a non-protected surface.

* *

This extension does not guarantee that the implementation abides by a system's digital rights management requirements. It must be verified beyond the * existence of this extension that the implementation of this extension is trustworthy according to the requirements of a content protection system.

*/ public final class EXTProtectedTextures { /** Returned by GetIntegerv when {@code pname} is CONTEXT_FLAGS. */ public static final int GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x10; /** * Accepted as a value for {@code pname} for the TexParameter{if} and TexParameter{if}v commands and for the {@code value} parameter of * GetTexParameter{if}v. */ public static final int GL_TEXTURE_PROTECTED_EXT = 0x8BFA; private EXTProtectedTextures() {} }




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