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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_render_snorm extension.
*
* OpenGL ES 3.1 supports a variety of signed normalized texture and renderbuffer formats which are not color-renderable.
*
* This extension enables signed normalized texture and renderbuffer formats to be color-renderable.
*
* Requires {@link GLES31 GLES 3.1}.
*/
public final class EXTRenderSnorm {
/** Accepted by the {@code internalFormat} parameter of RenderbufferStorage and RenderbufferStorageMultisample. */
public static final int
GL_R16_SNORM_EXT = 0x8F98,
GL_RG16_SNORM_EXT = 0x8F99,
GL_RGBA16_SNORM_EXT = 0x8F9B;
private EXTRenderSnorm() {}
}