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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_render_snorm extension.
 * 
 * 

OpenGL ES 3.1 supports a variety of signed normalized texture and renderbuffer formats which are not color-renderable.

* *

This extension enables signed normalized texture and renderbuffer formats to be color-renderable.

* *

Requires {@link GLES31 GLES 3.1}.

*/ public final class EXTRenderSnorm { /** Accepted by the {@code internalFormat} parameter of RenderbufferStorage and RenderbufferStorageMultisample. */ public static final int GL_R16_SNORM_EXT = 0x8F98, GL_RG16_SNORM_EXT = 0x8F99, GL_RGBA16_SNORM_EXT = 0x8F9B; private EXTRenderSnorm() {} }




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