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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_cube_map_array extension.
 * 
 * 

OpenGL ES 3.1 supports two-dimensional array textures. An array texture is an ordered set of images with the same size and format. Each image in an * array texture has a unique level. This extension expands texture array support to include cube map textures.

* *

A cube map array texture is a two-dimensional array texture that may contain many cube map layers. Each cube map layer is a unique cube map image set. * Images in a cube map array have the same size and format limitations as two-dimensional array textures. A cube map array texture is specified using * TexImage3D or TexStorage3D in a similar manner to two-dimensional arrays. Cube map array textures can be bound to a render targets of a frame buffer * object just as two-dimensional arrays are, using FramebufferTextureLayer.

* *

When accessed by a shader, a cube map array texture acts as a single unit. The "s", "t", "r" texture coordinates are treated as a regular cube map * texture fetch. The "q" texture is treated as an unnormalized floating-point value identifying the layer of the cube map array texture. Cube map array * texture lookups do not filter between layers.

* *

Requires {@link GLES31 GLES 3.1}.

*/ public final class EXTTextureCubeMapArray { /** * Accepted by the {@code target} parameter of TexParameter{if}, TexParameter{if}v, TexParameterI{i ui}vEXT, BindTexture, GenerateMipmap, TexImage3D, * TexSubImage3D, TexStorage3D, GetTexParameter{if}v, GetTexParameter{i ui}vEXT, GetTexLevelParameter{if}v, CompressedTexImage3D, CompressedTexSubImage3D * and CopyTexSubImage3D. */ public static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv and GetFloatv. */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A; /** Returned by the {@code type} parameter of GetActiveUniform, and by the {@code params} parameter of GetProgramResourceiv when {@code props} is TYPE. */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D, GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F, GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054, GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A; private EXTTextureCubeMapArray() {} }




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