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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the IMG_texture_compression_pvrtc extension.
*
* This extension provides additional texture compression functionality specific to Imagination Technologies PowerVR Texture compression format (called
* PVRTC) subject to all the requirements and limitations described by the OpenGL 1.3 specifications.
*
* This extension supports 4 and 2 bit per pixel texture compression formats. Because the compression of PVRTC is very CPU intensive, it is not
* appropriate to carry out compression on the target platform. Therefore this extension only supports the loading of compressed texture data.
*/
public final class IMGTextureCompressionPVRTC {
/** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and the {@code format} parameter of CompressedTexSubImage2D. */
public static final int
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00,
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01,
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
private IMGTextureCompressionPVRTC() {}
}