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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the IMG_texture_compression_pvrtc extension.
 * 
 * 

This extension provides additional texture compression functionality specific to Imagination Technologies PowerVR Texture compression format (called * PVRTC) subject to all the requirements and limitations described by the OpenGL 1.3 specifications.

* *

This extension supports 4 and 2 bit per pixel texture compression formats. Because the compression of PVRTC is very CPU intensive, it is not * appropriate to carry out compression on the target platform. Therefore this extension only supports the loading of compressed texture data.

*/ public final class IMGTextureCompressionPVRTC { /** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and the {@code format} parameter of CompressedTexSubImage2D. */ public static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; private IMGTextureCompressionPVRTC() {} }




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