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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the IMG_texture_compression_pvrtc2 extension.
 * 
 * 

This extension provides additional texture compression functionality specific to Imagination Technologies PowerVR Texture compression format (called * PVRTC2) subject to all the requirements and limitations described by the OpenGL ES 2.0 specification.

* *

This extension supports 4 and 2 bit per pixel texture compression formats. Because the compression of PVRTC2 is CPU intensive, it is not appropriate to * carry out compression on the target platform. Therefore this extension only supports the loading of compressed texture data.

* *

Requires {@link GLES20 GLES 2.0} and {@link GLESCapabilities#GL_OES_texture_npot OES_texture_npot}.

*/ public final class IMGTextureCompressionPVRTC2 { /** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and the {@code format} parameter of CompressedTexSubImage2D. */ public static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138; private IMGTextureCompressionPVRTC2() {} }




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