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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/**
 * When {@link NVConservativeRaster#GL_CONSERVATIVE_RASTERIZATION_NV CONSERVATIVE_RASTERIZATION_NV} is enabled, the fragments generated for a primitive are conservative with respect to the primitive after snapping
 * to sub-pixel grid. This extension provides a new mode of rasterization for triangles where the fragments generated are conservative with respect to the
 * primitive at infinite precision before vertex snapping.
 * 
 * 

When the conservative raster mode is set to {@link #GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV}, triangles are rasterized more conservatively, and may * generate fragments not generated when the mode is {@link #GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV CONSERVATIVE_RASTER_MODE_POST_SNAP_NV} (default). In particular it may generate fragments for pixels * covered by triangles with zero area, or for pixels that are adjacent to but not covered by any triangle. This modified behavior may be useful in * compensating for rounding errors caused by snapping vertex positions to a sub-pixel grid during rasterization. It's possible that a non-degenerate * triangle becomes degenerate due to snapping. It's additionally possible that rounding errors in computing the position of a vertex or from snapping may * cause a primitive that would cover a pixel at infinite precision to fail to cover the pixel post-snap. Rasterizing such primitives more conservatively * may be useful for "binning" algorithms described in {@link NVConservativeRaster NV_conservative_raster}.

*/ public class NVConservativeRasterPreSnapTriangles { /** Accepted by the {@code pname} parameter of ConservativeRasterParameteriNV. */ public static final int GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D; /** Accepted by the {@code param} parameter of ConservativeRasterParameteriNV. */ public static final int GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E, GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F; protected NVConservativeRasterPreSnapTriangles() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glConservativeRasterParameteriNV ); } // --- [ glConservativeRasterParameteriNV ] --- /** * When {@link NVConservativeRaster#GL_CONSERVATIVE_RASTERIZATION_NV CONSERVATIVE_RASTERIZATION_NV} is enabled, the rasterization behavior may be controlled by calling the this command. * *

If the mode is set to {@link #GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV CONSERVATIVE_RASTER_MODE_POST_SNAP_NV}, the generated fragments are conservative w.r.t the primitive after it is snapped to * sub-pixel grid. If the mode is set to {@link #GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV} the fragments generated for triangles will be conservative w.r.t * the triangle at infinite precision. Since non-degenerate triangles may become degenerate due to vertex snapping, this mode will generate fragments for * zero area triangles that are otherwise culled when the mode is {@link #GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV CONSERVATIVE_RASTER_MODE_POST_SNAP_NV}. This mode may also generate fragments for pixels * that are within half a sub-pixel distance away from a triangle's infinite precision boundary. The default mode is set to * {@link #GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV CONSERVATIVE_RASTER_MODE_POST_SNAP_NV}.

* * @param pname the parameter to set. Must be:
{@link #GL_CONSERVATIVE_RASTER_MODE_NV CONSERVATIVE_RASTER_MODE_NV}
* @param param specifies the conservative raster mode to be used. One of:
{@link #GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV CONSERVATIVE_RASTER_MODE_POST_SNAP_NV}
{@link #GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV}
*/ public static void glConservativeRasterParameteriNV(int pname, int param) { long __functionAddress = GLES.getCapabilities().glConservativeRasterParameteriNV; if ( CHECKS ) checkFunctionAddress(__functionAddress); callV(__functionAddress, pname, param); } }




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