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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_fill_rectangle extension.
 * 
 * 

This extension adds a new PolygonMode setting where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding box, * disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge. It is * also useful to minimize the number of primitives that need to be drawn, particularly for a user-interface.

* *

Requires {@link NVPolygonMode NV_polygon_mode}.

*/ public final class NVFillRectangle { /** */ public static final int GL_FILL_RECTANGLE_NV = 0x933C; private NVFillRectangle() {} }




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