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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the NV_path_rendering_shared_edge extension.
*
* This extension introduces a new path command modifier to the NV_path_rendering extension to indicate that a path command represents an edge (either
* straight or curved) that is shared with another path.
*
* When used in conjunction with NV_framebuffer_mixed_samples, a shared edge (or a whole path including shared edges) will use modified rasterization
* rules in order to ensure that groups of raster samples associated with a given coverage sample will all produce consistent coverage results, in order
* to avoid artifacts described further in the issues section at the end of this document.
*
* Requires {@link NVPathRendering NV_path_rendering}.
*/
public final class NVPathRenderingSharedEdge {
/** Allowed to be added to command tokens in elements of the {@code commands} array parameter of PathCommandsNV and PathSubCommandsNV. */
public static final int GL_SHARED_EDGE_NV = 0xC0;
private NVPathRenderingSharedEdge() {}
}