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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_sRGB_formats extension.
 * 
 * 

This extension adds new uncompressed and compressed color texture formats with nonlinear sRGB color components.

* *

Luminance and luminance alpha provide support for textures containing sRGB values with identical red, green, and blue components.

* *

Compressed texture formats using S3TC and ETC1 compression algorithms are also added to provide compressed sRGB texture options.

* *

Finally, sized variant of sRGB, sLuminace, and sLuminance_alpha are provided for immutable textures defined using the EXT_texture_storage extension.

* *

Requires {@link GLES20 GLES 2.0} and {@link EXTSRGB EXT_sRGB}.

*/ public final class NVSRGBFormats { /** * Accepted by the {@code format} and {@code internalformat} parameter of TexImage2D, and TexImage3DNV. These are also accepted by {@code format} parameter * of TexSubImage2D and TexSubImage3DNV. */ public static final int GL_SLUMINANCE_NV = 0x8C46, GL_SLUMINANCE_ALPHA_NV = 0x8C44; /** Accepted by the {@code internalformat} parameter of RenderbufferStorage, TexStorage2DEXT, and TexStorage3DEXT. */ public static final int GL_SRGB8_NV = 0x8C41; /** Accepted by the {@code internalformat} parameter of TexStorage2DEXT and TexStorage3DEXT. */ public static final int GL_SLUMINANCE8_NV = 0x8C47, GL_SLUMINANCE8_ALPHA8_NV = 0x8C45; /** * Accepted by the {@code internalformat} parameters of TexImage2D, TexImage3DNV, CompressedTexImage2D, and CompressedTexImage3DNV as well as the * {@code format} parameter of TexSubImage2D, TexSubImage3DNV, CompressedTexSubImage2D, and CompressedTexSubImage3DNV. */ public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F; private NVSRGBFormats() {} }




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