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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_shadow_samplers_cube extension.
 * 
 * 

This extension expands the shadow map capability described in EXT_shadow_samplers to include support for shadow samplers of cube map textures.

* *

Requires {@link GLES20 GLES 2.0}, {@link OESDepthTextureCubeMap OES_depth_texture_cube_map} and {@link EXTShadowSamplers EXT_shadow_samplers}.

*/ public final class NVShadowSamplersCube { /** Returned in {@code type} by glGetActiveUniform. */ public static final int GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5; private NVShadowSamplersCube() {} }




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