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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/**
* Native bindings to the NV_texture_barrier extension.
*
* This extension relaxes the restrictions on rendering to a currently bound texture and provides a mechanism to avoid read-after-write hazards.
*/
public class NVTextureBarrier {
protected NVTextureBarrier() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glTextureBarrierNV
);
}
// --- [ glTextureBarrierNV ] ---
/** Guarantees that writes have completed and caches have been invalidated before subsequent Draws are executed. */
public static void glTextureBarrierNV() {
long __functionAddress = GLES.getCapabilities().glTextureBarrierNV;
if ( CHECKS )
checkFunctionAddress(__functionAddress);
callV(__functionAddress);
}
}