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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the NV_texture_compression_s3tc extension.
*
* This extension adds support for S3's S3TC texture compression formats, including DXT1, DXT3, and DXT5. For the DXT1 format, this specification supports
* an RGB-only mode and a special RGBA mode with single-bit alpha.
*/
public final class NVTextureCompressionS3TC {
/** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and CompressedTexSubImage2D. */
public static final int
GL_COMPRESSED_RGB_S3TC_DXT1_NV = 0x83F0,
GL_COMPRESSED_RGBA_S3TC_DXT1_NV = 0x83F1,
GL_COMPRESSED_RGBA_S3TC_DXT3_NV = 0x83F2,
GL_COMPRESSED_RGBA_S3TC_DXT5_NV = 0x83F3;
private NVTextureCompressionS3TC() {}
}