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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the OES_compressed_ETC1_RGB8_texture extension.
*
* The goal of this extension is to allow direct support of compressed textures in the Ericsson Texture Compression (ETC) formats in OpenGL ES.
*
* ETC-compressed textures are handled in OpenGL ES using the CompressedTexImage2D call.
*
* The definition of the "internalformat" parameter in the CompressedTexImage2D call has been extended to support ETC-compressed textures.
*/
public final class OESCompressedETC1RGB8Texture {
/** Accepted by the {@code internalformat} parameter of CompressedTexImage2D. */
public static final int GL_ETC1_RGB8_OES = 0x8D64;
private OESCompressedETC1RGB8Texture() {}
}