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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_compressed_ETC1_RGB8_texture extension.
 * 
 * 

The goal of this extension is to allow direct support of compressed textures in the Ericsson Texture Compression (ETC) formats in OpenGL ES.

* *

ETC-compressed textures are handled in OpenGL ES using the CompressedTexImage2D call.

* *

The definition of the "internalformat" parameter in the CompressedTexImage2D call has been extended to support ETC-compressed textures.

*/ public final class OESCompressedETC1RGB8Texture { /** Accepted by the {@code internalformat} parameter of CompressedTexImage2D. */ public static final int GL_ETC1_RGB8_OES = 0x8D64; private OESCompressedETC1RGB8Texture() {} }




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