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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the OES_depth_texture_cube_map extension.
*
* This extension extends OES_depth_texture and OES_packed_depth_stencil to support depth and depth-stencil cube-map textures.
*
* Requires {@link GLES20 GLES 2.0} and OES_depth_texture_cube_map.
*/
public final class OESDepthTextureCubeMap {
/**
* Accepted by the {@code format} parameter of TexImage2D and TexSubImage2D and {@code internalFormat} parameter of TexImage2D when {@code target} is one
* of the TEXTURE_CUBE_MAP_ targets.
*/
public static final int GL_DEPTH_STENCIL_OES = 0x84F9;
/** Accepted by the {@code type} parameter of TexImage2D, TexSubImage2D when {@code target} is one of the TEXTURE_CUBE_MAP_ targets. */
public static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
private OESDepthTextureCubeMap() {}
}