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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_depth_texture_cube_map extension.
 * 
 * 

This extension extends OES_depth_texture and OES_packed_depth_stencil to support depth and depth-stencil cube-map textures.

* *

Requires {@link GLES20 GLES 2.0} and OES_depth_texture_cube_map.

*/ public final class OESDepthTextureCubeMap { /** * Accepted by the {@code format} parameter of TexImage2D and TexSubImage2D and {@code internalFormat} parameter of TexImage2D when {@code target} is one * of the TEXTURE_CUBE_MAP_ targets. */ public static final int GL_DEPTH_STENCIL_OES = 0x84F9; /** Accepted by the {@code type} parameter of TexImage2D, TexSubImage2D when {@code target} is one of the TEXTURE_CUBE_MAP_ targets. */ public static final int GL_DEPTH24_STENCIL8_OES = 0x88F0; private OESDepthTextureCubeMap() {} }




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