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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the OES_mapbuffer extension.
 * 
 * 

This extension adds to the vertex buffer object functionality supported by OpenGL ES 1.1 or ES 2.0 by allowing the entire data storage of a buffer * object to be mapped into the client's address space.

*/ public class OESMapbuffer { /** Accepted by the {@code access} parameter of MapBufferOES. */ public static final int GL_WRITE_ONLY_OES = 0x88B9; /** Accepted by the {@code value} parameter of GetBufferParameteriv. */ public static final int GL_BUFFER_ACCESS_OES = 0x88BB, GL_BUFFER_MAPPED_OES = 0x88BC; /** Accepted by the {@code pname} parameter of GetBufferPointervOES. */ public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD; protected OESMapbuffer() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glMapBufferOES, caps.glUnmapBufferOES, caps.glGetBufferPointervOES ); } // --- [ glMapBufferOES ] --- public static long nglMapBufferOES(int target, int access) { long __functionAddress = GLES.getCapabilities().glMapBufferOES; if ( CHECKS ) checkFunctionAddress(__functionAddress); return callP(__functionAddress, target, access); } public static ByteBuffer glMapBufferOES(int target, int access) { long __result = nglMapBufferOES(target, access); return memByteBuffer(__result, GLES20.glGetBufferParameteri(target, GLES20.GL_BUFFER_SIZE)); } public static ByteBuffer glMapBufferOES(int target, int access, ByteBuffer old_buffer) { long __result = nglMapBufferOES(target, access); int length = GLES20.glGetBufferParameteri(target, GLES20.GL_BUFFER_SIZE); return old_buffer == null ? memByteBuffer(__result, length) : memSetupBuffer(old_buffer, __result, length); } public static ByteBuffer glMapBufferOES(int target, int access, long length, ByteBuffer old_buffer) { long __result = nglMapBufferOES(target, access); return old_buffer == null ? memByteBuffer(__result, (int)length) : memSetupBuffer(old_buffer, __result, (int)length); } // --- [ glUnmapBufferOES ] --- public static boolean glUnmapBufferOES(int target) { long __functionAddress = GLES.getCapabilities().glUnmapBufferOES; if ( CHECKS ) checkFunctionAddress(__functionAddress); return callZ(__functionAddress, target); } // --- [ glGetBufferPointervOES ] --- public static void nglGetBufferPointervOES(int target, int pname, long params) { long __functionAddress = GLES.getCapabilities().glGetBufferPointervOES; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPV(__functionAddress, target, pname, params); } public static void glGetBufferPointervOES(int target, int pname, PointerBuffer params) { if ( CHECKS ) checkBuffer(params, 1); nglGetBufferPointervOES(target, pname, memAddress(params)); } public static long glGetBufferPointerOES(int target, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { PointerBuffer params = stack.callocPointer(1); nglGetBufferPointervOES(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } }




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