org.lwjgl.opengles.OESSampleShading Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/**
* Native bindings to the OES_sample_shading extension.
*
* In standard multisample rendering, an implementation is allowed to assign the same sets of fragment shader input values to each sample. This can cause
* aliasing where the fragment shader input values are used to generate a result that doesn't antialias itself, for example with alpha-tested
* transparency.
*
* This extension adds the ability to explicitly request that an implementation use a minimum number of unique set of fragment computation inputs when
* multisampling a pixel. Specifying such a requirement can reduce aliasing that results from evaluating the fragment computations too few times per
* pixel.
*
* This extension adds new global state that controls the minimum number of samples for which attribute data is independently interpolated. When enabled,
* all fragment-shading operations are executed independently on each sample.
*
* Requires {@link GLES30 GLES 3.0}.
*/
public class OESSampleShading {
/**
* Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetInteger64v.
*/
public static final int GL_SAMPLE_SHADING_OES = 0x8C36;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, and GetFloatv. */
public static final int GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37;
protected OESSampleShading() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glMinSampleShadingOES
);
}
// --- [ glMinSampleShadingOES ] ---
public static void glMinSampleShadingOES(float value) {
long __functionAddress = GLES.getCapabilities().glMinSampleShadingOES;
if ( CHECKS )
checkFunctionAddress(__functionAddress);
callV(__functionAddress, value);
}
}