All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.lwjgl.opengles.OESShaderMultisampleInterpolation Maven / Gradle / Ivy

Go to download

A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

There is a newer version: 3.3.4
Show newest version
/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_shader_multisample_interpolation extension.
 * 
 * 

In standard multisample rendering, an implementation is allowed to assign the same sets of fragment shader input values to each sample. This can cause * aliasing where the fragment shader input values are used to generate a result that doesn't antialias itself, for example with alpha-tested * transparency.

* *

This extension adds the "sample" qualifier that can be used on vertex outputs and fragment inputs. When the "sample" qualifier is used, the fragment * shader is invoked separately for each covered sample and all such qualified interpolants must be evaluated at the corresponding sample point.

* *

This extension provides built-in fragment shader functions to provide fine-grained control over interpolation, including interpolating a fragment * shader input at a programmable offset relative to the pixel center, a specific sample number, or at the centroid.

* *

Requires {@link GLES30 GLES 3.0}.

*/ public final class OESShaderMultisampleInterpolation { /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v. */ public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D; private OESShaderMultisampleInterpolation() {} }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy