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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_surfaceless_context extension.
 * 
 * 

Applications that only want to render to framebuffer objects should not need to create a throw-away EGL surface (typically a 1x1 pbuffer) just to get a * current context. The EGL extension KHR_surfaceless_context provides a mechanism for making a context current without a surface. This extensions * specifies the behaviour of OpenGL ES 1.x and OpenGL ES 2.0 when such a context is made current.

*/ public final class OESSurfacelessContext { /** Returned by glCheckFramebufferStatusOES and glCheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219; private OESSurfacelessContext() {} }




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