org.lwjgl.opengles.OESTextureCubeMapArray Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the OES_texture_cube_map_array extension.
*
* OpenGL ES 3.1 supports two-dimensional array textures. An array texture is an ordered set of images with the same size and format. Each image in an
* array texture has a unique level. This extension expands texture array support to include cube map textures.
*
* A cube map array texture is a two-dimensional array texture that may contain many cube map layers. Each cube map layer is a unique cube map image set.
* Images in a cube map array have the same size and format limitations as two-dimensional array textures. A cube map array texture is specified using
* TexImage3D or TexStorage3D in a similar manner to two-dimensional arrays. Cube map array textures can be bound to a render targets of a frame buffer
* object just as two-dimensional arrays are, using FramebufferTextureLayer.
*
* When accessed by a shader, a cube map array texture acts as a single unit. The "s", "t", "r" texture coordinates are treated as a regular cube map
* texture fetch. The "q" texture is treated as an unnormalized floating-point value identifying the layer of the cube map array texture. Cube map array
* texture lookups do not filter between layers.
*
* Requires {@link GLES31 GLES 3.1} and {@link OESGeometryShader OES_geometry_shader} or {@link EXTGeometryShader EXT_geometry_shader}.
*/
public final class OESTextureCubeMapArray {
/**
* Accepted by the {@code target} parameter of TexParameter{if}, TexParameter{if}v, TexParameterI{i ui}vOES, BindTexture, GenerateMipmap, TexImage3D,
* TexSubImage3D, TexStorage3D, GetTexParameter{if}v, GetTexParameter{i ui}vOES, GetTexLevelParameter{if}v, CompressedTexImage3D, CompressedTexSubImage3D
* and CopyTexSubImage3D.
*/
public static final int GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv and GetFloatv. */
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A;
/** Returned by the {@code type} parameter of GetActiveUniform, and by the {@code params} parameter of GetProgramResourceiv when {@code props} is TYPE. */
public static final int
GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F,
GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054,
GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A;
private OESTextureCubeMapArray() {}
}