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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/**
* Native bindings to the QCOM_alpha_test extension.
*
* This extension reintroduces the alpha test per-fragment operation from OpenGL ES 1.x. Some hardware has a dedicated unit capable of performing this
* operation, and it can save ALU operations in the fragment shader by avoiding the conditional discard.
*/
public class QCOMAlphaTest {
/**
* Accepted by the {@code cap} parameter of Enable and Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, and
* GetFloatv.
*/
public static final int GL_ALPHA_TEST_QCOM = 0xBC0;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */
public static final int
GL_ALPHA_TEST_FUNC_QCOM = 0xBC1,
GL_ALPHA_TEST_REF_QCOM = 0xBC2;
protected QCOMAlphaTest() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glAlphaFuncQCOM
);
}
// --- [ glAlphaFuncQCOM ] ---
public static void glAlphaFuncQCOM(int func, float ref) {
long __functionAddress = GLES.getCapabilities().glAlphaFuncQCOM;
if ( CHECKS )
checkFunctionAddress(__functionAddress);
callV(__functionAddress, func, ref);
}
}