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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;

/**
 * Native bindings to the QCOM_alpha_test extension.
 * 
 * 

This extension reintroduces the alpha test per-fragment operation from OpenGL ES 1.x. Some hardware has a dedicated unit capable of performing this * operation, and it can save ALU operations in the fragment shader by avoiding the conditional discard.

*/ public class QCOMAlphaTest { /** * Accepted by the {@code cap} parameter of Enable and Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, and * GetFloatv. */ public static final int GL_ALPHA_TEST_QCOM = 0xBC0; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */ public static final int GL_ALPHA_TEST_FUNC_QCOM = 0xBC1, GL_ALPHA_TEST_REF_QCOM = 0xBC2; protected QCOMAlphaTest() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glAlphaFuncQCOM ); } // --- [ glAlphaFuncQCOM ] --- public static void glAlphaFuncQCOM(int func, float ref) { long __functionAddress = GLES.getCapabilities().glAlphaFuncQCOM; if ( CHECKS ) checkFunctionAddress(__functionAddress); callV(__functionAddress, func, ref); } }




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