org.lwjgl.opengles.ANGLEInstancedArrays Maven / Gradle / Ivy
Show all versions of lwjgl-opengles Show documentation
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the ANGLE_instanced_arrays extension.
*
* A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive
* count and type, multiple times. This extension provides a means of accelerating such use cases while restricting the number of API calls, and keeping
* the amount of duplicate data to a minimum.
*
* This extension introduces an array "divisor" for generic vertex array attributes, which when non-zero specifies that the attribute is "instanced." An
* instanced attribute does not advance per-vertex as usual, but rather after every {@code divisor} conceptual draw calls.
*
* (Attributes which aren't instanced are repeated in their entirety for every conceptual draw call.)
*
* By specifying transform data in an instanced attribute or series of instanced attributes, vertex shaders can, in concert with the instancing draw
* calls, draw multiple instances of an object with one draw call.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public class ANGLEInstancedArrays {
/** Accepted by the {@code pname} parameters of GetVertexAttribfv and GetVertexAttribiv. */
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
static { GLES.initialize(); }
protected ANGLEInstancedArrays() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glDrawArraysInstancedANGLE, caps.glDrawElementsInstancedANGLE, caps.glVertexAttribDivisorANGLE
);
}
// --- [ glDrawArraysInstancedANGLE ] ---
public static native void glDrawArraysInstancedANGLE(int mode, int first, int count, int primcount);
// --- [ glDrawElementsInstancedANGLE ] ---
public static native void nglDrawElementsInstancedANGLE(int mode, int count, int type, long indices, int primcount);
public static void glDrawElementsInstancedANGLE(int mode, int count, int type, long indices, int primcount) {
nglDrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
public static void glDrawElementsInstancedANGLE(int mode, int type, ByteBuffer indices, int primcount) {
nglDrawElementsInstancedANGLE(mode, indices.remaining() >> GLESChecks.typeToByteShift(type), type, memAddress(indices), primcount);
}
public static void glDrawElementsInstancedANGLE(int mode, ByteBuffer indices, int primcount) {
nglDrawElementsInstancedANGLE(mode, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, memAddress(indices), primcount);
}
public static void glDrawElementsInstancedANGLE(int mode, ShortBuffer indices, int primcount) {
nglDrawElementsInstancedANGLE(mode, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, memAddress(indices), primcount);
}
public static void glDrawElementsInstancedANGLE(int mode, IntBuffer indices, int primcount) {
nglDrawElementsInstancedANGLE(mode, indices.remaining(), GLES20.GL_UNSIGNED_INT, memAddress(indices), primcount);
}
// --- [ glVertexAttribDivisorANGLE ] ---
public static native void glVertexAttribDivisorANGLE(int index, int divisor);
}