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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the APPLE_texture_max_level extension.
*
* This extension allows an application to specify the maximum (coarsest) mipmap level that may be selected for the specified texture. This maximum level
* is also used to determine which mip levels are considered when determining texture completeness.
*/
public final class APPLETextureMaxLevel {
/** Accepted by the {@code pname} parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv. */
public static final int GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D;
private APPLETextureMaxLevel() {}
}