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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the ARM_mali_shader_binary extension.
 * 
 * 

This extension enables OpenGL ES 2.0 applications running on ARM Mali graphics cores to use shaders precompiled with the Mali ESSL shader compiler.

* *

The shader objects loaded with this extension are equivalent to shaders created from source, i.e. there are no additional restrictions on which other * shader objects they can be linked to, nor on which OpenGL ES states they can be used with.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class ARMMaliShaderBinary { /** Accepted by the {@code binaryFormat} parameter of ShaderBinary. */ public static final int GL_MALI_SHADER_BINARY_ARM = 0x8F60; private ARMMaliShaderBinary() {} }




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