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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_blend_minmax extension.
 * 
 * 

Blending capability is extended by respecifying the entire blend equation. While this document defines only two new equations, the BlendEquationEXT * procedure that it defines will be used by subsequent extensions to define additional blending equations.

* *

The two new equations defined by this extension produce the minimum (or maximum) color components of the source and destination colors. Taking the * maximum is useful for applications such as maximum projection in medical imaging.

*/ public final class EXTBlendMinmax { /** Accepted by the {@code mode} parameter of BlendEquationEXT. */ public static final int GL_FUNC_ADD_EXT = 0x8006, GL_MIN_EXT = 0x8007, GL_MAX_EXT = 0x8008; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_BLEND_EQUATION_EXT = 0x8009; private EXTBlendMinmax() {} }




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