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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the EXT_debug_marker extension.
*
* This extension defines a mechanism for OpenGL and OpenGL ES applications to annotate their command stream with markers for discrete events and groups
* of commands using descriptive text markers.
*
* When profiling or debugging such an application within a debugger or profiler it is difficult to relate the commands within the command stream to the
* elements of the scene or parts of the program code to which they correspond. Markers help obviate this by allowing applications to specify this link.
*
* The intended purpose of this is purely to improve the user experience within OpenGL and OpenGL ES development tools.
*/
public class EXTDebugMarker {
static { GLES.initialize(); }
protected EXTDebugMarker() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glInsertEventMarkerEXT, caps.glPushGroupMarkerEXT, caps.glPopGroupMarkerEXT
);
}
// --- [ glInsertEventMarkerEXT ] ---
public static native void nglInsertEventMarkerEXT(int length, long marker);
public static void glInsertEventMarkerEXT(ByteBuffer marker) {
nglInsertEventMarkerEXT(marker.remaining(), memAddress(marker));
}
public static void glInsertEventMarkerEXT(CharSequence marker) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
ByteBuffer markerEncoded = stack.UTF8(marker, false);
nglInsertEventMarkerEXT(markerEncoded.remaining(), memAddress(markerEncoded));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glPushGroupMarkerEXT ] ---
public static native void nglPushGroupMarkerEXT(int length, long marker);
public static void glPushGroupMarkerEXT(ByteBuffer marker) {
nglPushGroupMarkerEXT(marker.remaining(), memAddress(marker));
}
public static void glPushGroupMarkerEXT(CharSequence marker) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
ByteBuffer markerEncoded = stack.UTF8(marker, false);
nglPushGroupMarkerEXT(markerEncoded.remaining(), memAddress(markerEncoded));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glPopGroupMarkerEXT ] ---
public static native void glPopGroupMarkerEXT();
}