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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_texture_norm16 extension.
*
* OpenGL ES 3.1 supports 8-bit (signed) normalized textures.
*
* This extension provides a set of new 16 bit signed normalized and unsigned normalized fixed point texture, renderbuffer and texture buffer formats.
*
* Requires {@link GLES31 GLES 3.1}.
*/
public final class EXTTextureNorm16 {
/**
* Accepted by the {@code internalFormat} parameter of TexImage2D,TexImage3D, TexStorage2D, TexStorage3D and TexStorage2DMultisample,
* TexStorage3DMultisampleOES, TexBufferEXT, TexBufferRangeEXT, TextureViewEXT, RenderbufferStorage and RenderbufferStorageMultisample.
*/
public static final int
GL_R16_EXT = 0x822A,
GL_RG16_EXT = 0x822C,
GL_RGBA16_EXT = 0x805B;
/**
* Accepted by the {@code internalFormat} parameter of TexImage2D,TexImage3D, TexStorage2D, TexStorage3D, TexStorage2DMultisample,
* TexStorage3DMultisampleOES and TextureViewEXT.
*/
public static final int
GL_RGB16_EXT = 0x8054,
GL_R16_SNORM_EXT = 0x8F98,
GL_RG16_SNORM_EXT = 0x8F99,
GL_RGB16_SNORM_EXT = 0x8F9A,
GL_RGBA16_SNORM_EXT = 0x8F9B;
private EXTTextureNorm16() {}
}