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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_texture_sRGB_R8 extension.
*
* This extension introduces SR8_EXT as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture
* per channel.
*
* Requires {@link GLES30 GLES 3.0}.
*/
public final class EXTTextureSRGBR8 {
/** Accepted by the {@code internalformat} parameters of TexImage2D, TexImage3D, TexStorage2D and TexStorage3D. */
public static final int GL_SR8_EXT = 0x8FBD;
private EXTTextureSRGBR8() {}
}