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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_standard_derivatives extension.
 * 
 * 

The standard derivative built-in functions and semantics from OpenGL 2.0 are optional for OpenGL ES 2.0. When this extension is available, these * built-in functions are also available, as is a hint controlling the quality/performance trade off.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class OESStandardDerivatives { /** Accepted by the {@code target} parameter of Hint and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B; private OESStandardDerivatives() {} }




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