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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the OES_surfaceless_context extension.
*
* Applications that only want to render to framebuffer objects should not need to create a throw-away EGL surface (typically a 1x1 pbuffer) just to get a
* current context. The EGL extension KHR_surfaceless_context provides a mechanism for making a context current without a surface. This extensions
* specifies the behaviour of OpenGL ES 1.x and OpenGL ES 2.0 when such a context is made current.
*/
public final class OESSurfacelessContext {
/** Returned by glCheckFramebufferStatusOES and glCheckFramebufferStatus. */
public static final int GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219;
private OESSurfacelessContext() {}
}