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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the OES_texture_half_float extension.
*
* These extensions add texture formats with 16- (aka half float) and 32-bit floating-point components. The 32-bit floating-point components are in the
* standard IEEE float format. The 16-bit floating-point components have 1 sign bit, 5 exponent bits, and 10 mantissa bits. Floating-point components are
* clamped to the limits of the range representable by their format.
*
* The OES_texture_half_float extension string indicates that the implementation supports 16-bit floating pt texture formats.
*
* Both these extensions only require NEAREST magnification filter and NEAREST, and NEAREST_MIPMAP_NEAREST minification filters to be supported.
*/
public final class OESTextureHalfFloat {
/** Accepted by the {@code type} parameter of TexImage2D, TexSubImage2D, TexImage3D, and TexSubImage3D. */
public static final int GL_HALF_FLOAT_OES = 0x8D61;
private OESTextureHalfFloat() {}
}