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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the QCOM_binning_control extension.
*
* This extension adds some new hints to give more control to application developers over the driver's binning algorithm.
*
* Only change this state right before changing rendertargets or right after a swap or there will be a large performance penalty.
*/
public final class QCOMBinningControl {
/** Accepted by the {@code target} parameter of Hint. */
public static final int GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0;
/** Accepted by the {@code hint} parameter of Hint. */
public static final int
GL_CPU_OPTIMIZED_QCOM = 0x8FB1,
GL_GPU_OPTIMIZED_QCOM = 0x8FB2,
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3,
GL_DONT_CARE = 0x1100;
private QCOMBinningControl() {}
}