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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the AMD_compressed_ATC_texture extension.
*
* This extension enables support for ATC compressed texture formats. ATC is AMD's proprietary compression algorithm for compressing textures for handheld
* devices to save on power consumption, memory footprint and bandwidth.
*
* Three compression formats are introduced:
*
*
* - A compression format for RGB textures.
* - A compression format for RGBA textures using explicit alpha encoding.
* - A compression format for RGBA textures using interpolated alpha encoding.
*
*/
public final class AMDCompressedATCTexture {
/** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and CompressedTexImage3DOES. */
public static final int
GL_ATC_RGB_AMD = 0x8C92,
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93,
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
private AMDCompressedATCTexture() {}
}