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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the APPLE_clip_distance extension.
*
* This extension adds support for hardware clip planes to OpenGL ES 2.0 and 3.0. These were present in OpenGL ES 1.1, but were removed to better match
* certain hardware. Since they're useful for certain applications, notable CAD, we return them here.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public final class APPLEClipDistance {
/** ccepted by the {@code pname} parameters of GetBooleanv, GetIntegerv, GetInteger64v, and GetFloatv. */
public static final int GL_MAX_CLIP_DISTANCES_APPLE = 0xD32;
/** Accepted by the {@code pname} parameters of Enable, Disable and IsEnabled. */
public static final int
GL_CLIP_DISTANCE0_APPLE = 0x3000,
GL_CLIP_DISTANCE1_APPLE = 0x3001,
GL_CLIP_DISTANCE2_APPLE = 0x3002,
GL_CLIP_DISTANCE3_APPLE = 0x3003,
GL_CLIP_DISTANCE4_APPLE = 0x3004,
GL_CLIP_DISTANCE5_APPLE = 0x3005,
GL_CLIP_DISTANCE6_APPLE = 0x3006,
GL_CLIP_DISTANCE7_APPLE = 0x3007;
private APPLEClipDistance() {}
}