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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_texture_compression_s3tc_srgb extension.
*
* This extension adds new compressed color texture formats using S3TC with nonlinear sRGB color components.
*/
public final class EXTTextureCompressionS3TCSRGB {
/**
* In extended OpenGL ES 2 these new tokens are accepted by the {@code internalformat} parameter of TexImage2D, CompressedTexImage2D, TexStorage2DEXT,
* TextureStorage2DEXT and the {@code format} parameter of CompressedTexSubImage2D.
*
* In extended OpenGL ES 3 these new tokens are also accepted by the {@code internalformat} parameter of TexImage2D, TexImage3D, CompressedTexImage3D,
* TexStorage2D, TexStorage3D, TexStorage3DEXT, TextureStorage3DEXT and the {@code format} parameter of CompressedTexSubImage3D..
*/
public static final int
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
private EXTTextureCompressionS3TCSRGB() {}
}