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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_sRGB_R8 extension.
 * 
 * 

This extension introduces SR8_EXT as an acceptable internal format. This allows efficient sRGB sampling for source images stored as a separate texture * per channel.

* *

Requires {@link GLES30 GLES 3.0}.

*/ public final class EXTTextureSRGBR8 { /** Accepted by the {@code internalformat} parameters of TexImage2D, TexImage3D, TexStorage2D and TexStorage3D. */ public static final int GL_SR8_EXT = 0x8FBD; private EXTTextureSRGBR8() {} }




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