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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the FJ_shader_binary_GCCSO extension.
 * 
 * 

This extension enables loading precompiled binary shaders compatible with chips designed by Fujitsu Semiconductor.

*/ public final class FJShaderBinaryGCCSO { /** Accepted by the {@code binaryformat} parameter of ShaderBinary. */ public static final int GL_GCCSO_SHADER_BINARY_FJ = 0x9260; private FJShaderBinaryGCCSO() {} }




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