org.lwjgl.opengles.IMGMultisampledRenderToTexture Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the IMG_multisampled_render_to_texture extension.
*
* This extension introduces functionality to perform multisampled rendering to a color renderable texture, without requiring an explicit resolve of
* multisample data.
*
* Some GPU architectures - such as tile-based renderers - are capable of performing multisampled rendering by storing multisample data in internal
* high-speed memory and downsampling the data when writing out to external memory after rendering has finished. Since per-sample data is never written
* out to external memory, this approach saves bandwidth and storage space. In this case multisample data gets discarded, however this is acceptable in
* most cases.
*
* The extension provides a new command, FramebufferTexture2DMultisampleIMG, which attaches a texture level to a framebuffer and enables multisampled
* rendering to that texture level.
*
* When the texture level is used as a source or destination for any operation other than drawing to it, an implicit resolve of multisampled color data is
* performed. After such a resolve, the multisampled color data is discarded.
*
* In order to allow the use of multisampled depth and stencil buffers when performing multisampled rendering to a texture, the extension also adds the
* command RenderbufferStorageMultisampleIMG.
*/
public class IMGMultisampledRenderToTexture {
/** Accepted by the {@code pname} parameter of GetRenderbufferParameteriv. */
public static final int GL_RENDERBUFFER_SAMPLES_IMG = 0x9133;
/** Returned by CheckFramebufferStatus. */
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_MAX_SAMPLES_IMG = 0x9135;
/** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */
public static final int GL_TEXTURE_SAMPLES_IMG = 0x9136;
static { GLES.initialize(); }
protected IMGMultisampledRenderToTexture() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glRenderbufferStorageMultisampleIMG, caps.glFramebufferTexture2DMultisampleIMG
);
}
// --- [ glRenderbufferStorageMultisampleIMG ] ---
public static native void glRenderbufferStorageMultisampleIMG(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glFramebufferTexture2DMultisampleIMG ] ---
public static native void glFramebufferTexture2DMultisampleIMG(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLsizei") int samples);
}