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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the INTEL_conservative_rasterization extension.
 * 
 * 

Regular rasterization includes fragments with at least one sample covered by a polygon. Conservative rasterization includes all fragments that are at * least partially covered by the polygon.

* *

In some use cases, it is also important to know if a fragment is fully covered by a polygon, i.e. if all parts of the fragment are within the polygon. * An application may, for example, want to process fully covered fragments different from the "edge" pixels. This extension adds an option for the * fragment shader to receive this information via {@code gl_SampleMaskIn[]}.

*/ public final class INTELConservativeRasterization { /** Accepted by the {@code target} parameter of {@link GLES20#glEnable Enable}, {@link GLES20#glDisable Disable}, {@link GLES20#glIsEnabled IsEnabled}. */ public static final int GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE; private INTELConservativeRasterization() {} }




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